primatedogma's Forum Posts

  • 12 posts
  • Nice characters!

    Yes, that's why I asked for a program which is NOT for pixel art, maybe my answer was not clear enough in the beginning ^^

    I actually got quite into Krita already and think I will stick with it.

    With "vector" look I only meant something NOT pixel-looking, so more or less smooth looking.

    https://i.imgur.com/4ZBkYIQ.jpg

    https://i.imgur.com/X6u3K1y.png (not finished)

    I made 2 concepts for characters in Krita, 1 is still in work though. If I keep improving, I might start with game assets maybe soon <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thanks! I changed from Gimp to Krita as soon as I try it and it's a nice tool <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Those are some nice characters you got there, they look good for a more "realistic" game (not a toon look) <img src="{SMILIES_PATH}/icon_cool.gif" alt="8-)" title="Cool"> Just remember to keep the amount of details at the lowest level possible or you will be having a hard time animating them <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> good luck <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • It's kinda confusing what you are asking for

    You can achieve a Cuphead or Awesomenauts look with any of them. I have made some "vector feel" characters in the past using them:

    https://k50.kn3.net/EB09F372C.png

    https://k50.kn3.net/70EB9E2E4.png

    A vector look doesn't mean you actually have to use a vector tool like Inkscape.

  • Why did you include 94Mb of backups into this zip?!

    You can try something like this:

    Add an instance variable "IsLeader" to your Enemies family. Set it to "True" for one instance which will be the leader.

    When the leader is killed, destroy it and all other enemies.

    If you don't want to destroy other enemies after leader's death, set a global variable LeaderIsDead=1.

    When non-leader enemy is killed , check if LeaderIsDead=1 and destroy enemy.

    If LeaderIsDead=0, instead of destroying the enemy, set it invisible. Start "Respawn" timer.

    On Timer "Respawn" : Set Health=100, Set Visible

    Also, you have a bunch of almost identical events for enemy1, enemy2, enemy3, why don't you use Enemies family in these events?

    Yeah, it worked! )

  • Hello people, I'm working on a "survival shooting game" kinda The House of the Dead mixed with Splatterhouse vibe <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green"> So far so good until I had to make the enemies attacks <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> At start of layout I start an enemies time behavior called [attack] of 5 seconds set that:

    [on Timer "attack"]

    [For Each Enemy]-> they flash and the system sustract 05 from the player health

    All that works fine, the problem is that I wanted one of the enemies to be the "leader" so if you don't defeat that one the others just keep respawning <img src="{SMILIES_PATH}/icon_twisted.gif" alt=":twisted:" title="Twisted Evil"> And there is were I'm having trouble <img src="{SMILIES_PATH}/icon_mad.gif" alt=":x" title="Mad">

    The game itself it's just a little more than a draft at this point, I will change a lot of elements for the final release, but only if I manage to get this working right since is a crucial mechanic for my game <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad">

    This is what I got for now:

    http://satanicalmassacrewip.bitballoon.com/

    And this is the capx:

    http://www.mediafire.com/file/12zhap8wt ... e%2001.zip

    You will see the problem with the timer is disabled (under the "enemies 01" inside Enemies Group) if that timer is not activated the enemies stop attacking, if is activated the player health doesn't stop depleting (when it's supposed to sustract just 5)

    Already thanks to anyone that could point me what I'm doing wrong since I always tend to overcomplicate things in the games I make <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

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  • You can try using sprite font with this:

    It worked just fine in my game and you don´t have to worry about unsupported fonts

  • The game freezes when I´m in the sphash screen

  • Yeah, I solve it yesterday at night

  • Why would there be a problem with more bricks being destroyed when each brick that gets destroyed adds 1 to the score?

    The score register the ball/brick collision as 1 "point" but with the powerups there are more than 1 brick destroyed in the collisions and I want it to give points for all the bricks destroyed in the collisions but I didn´t find a way to do that

  • Did you destroy the fireball or laser paddle on collision? Once it collides with one enemy it will be destroyed and not harm another, if I can envision what you're talking about...

    I´m really sorry I just notice I´m not yet permitted to post plain text URLS.

    I'm not sure if I understand, but wouldn't this be the solution?

    brick on destroyed - system add 1 to score

    Yes I already did that for the ball/brick collision and works just fine, my problem are the "powerups" that destroys more that one brick at a time

    I will upload my breakout capx as soon as I learn how to

    Edit: Ok I just upload the game in Bitballon

    hxxp://breakout dot bitballoon dot com/

    Controls

    (Cheat Codes form 1 to 9)

    key 4 "fireball"

    key 6 "laser paddle" (shoots with spacebar)

    It´s not spam, that´s my game project, I hope I´m not breaking any rule by doing this I just need some help.

  • I´m making a game but I need help since I´m new and my question is that: how can I attach a capx? Thanks

  • Hi! my name is Charlie and I´m really new to game development

  • Hello to all!

    Edit: (I edited to make it more clear but I know is hard to understand what I´m talking about)

  • 12 posts