plazatin's Forum Posts

  • Been trying it, no luck. I also tried WackyToaster's test and applied all changes you mentioned, but it's still not working?

    Also, in the bonus, is the 60 in there frames? Does that mean I can't play around with timescale when using physics?

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  • Thanks, I'll try to look into this, but if anybody else has ideas, please let me know. I'll mark the thread solved and post the solution here if I ever figure it out.

  • Pretty sure you can just customize that using css since it's just html iirc. That is why it changes depending on the browser or OS. Or you can just create your own progressbar with html element and customize that using css for more control / flexibility.

  • Use Enigma Virtual Box if you want it as a single exe file. More information here on NWJS wiki:

    Enigma Virtual Box is a software that 'enables application files and registry to be consolidated in a single executable file'. It's free for personal and commercial use.

    github.com/nwjs/nw.js/wiki/how-to-package-and-distribute-your-apps

  • Thank you for this, although I'm still lost. Pretty new to the physics behavior, rarely use it. I tried to imitate the first example (Calculating trajectory speed using gravity and time of flight as constants), but I can't get it to work. I used set velocity for vX, vY. Am I doing it wrong? There's barely any movement.

  • I have a physics object that I want to launch towards a preset/target in an arc. It should hit the target in its downward path, preferably with the peak of the parabola at the midpoint of the origin and target. I also have a max and min launch angle. How can I calculate the impulse needed to make that happen?

  • Try the Vector X values. If positive, it's going to the right, if negative, to the left. You can use this to trigger which animation to use.

  • Several ways of doing it, but the easiest from what you have is to just set the text in the event sheet and use newline

    P.S. I know that's not css, if you want to use css, it's also possible.

  • No worries. Yep, that was the pick I was saying. For each cycles and picks one goomba at a time. Without specifiying a selection, the action applies to all instances.

  • plaz#1473

  • Seems like an alignment and overflow issue. Can you send a sample project file so I can understand better?

  • Turn off pixel rounding. And/or make sure the size and position aren't floats (decimals). If those aren't exact and pixel rounding is on, it tries to round off to the nearest whole pixel, and sometimes it gets wonky.

  • You might need a pick because it's selecting all goombas, so one moves left and right (stops). Can you send the work file?

  • Just an update for any unlucky soul that runs into the same thing, I figured it out--I saw the word keyframe and guessed that the issue probably had to do with timeline animations. I extracted the c3p archive, and deleted all the timeline animations that I worked on that day. I replaced it with old functioning timeline animations from older versions that worked just fine. I zipped it and renamed it back to c3p, and it opened up fine.

    Sure, I lost a large part of the animations that I worked on, but at least I didn't lose the other stuff that I worked on.

    I'm trying to investigate further, but I pretty sure the specific animation issue that caused the problem is a SpriteFont with opacity and color animations. Might be best to save multiple backups when working Timeline Animations, especially with SpriteFonts.

  • Hello, I was working on my project and when I opened it again I got the "Failed to open project. Check it is a valid Construct 3 single-file (.c3p) project."

    I tried to check my old saves, and it seems that the error started when I saved files using r336 stable (just updated).

    The error I have on my console is Error: keyframe already at time. Is there a way for me to recover my work or did the r336 stable break my save files? I am able to view the c3p archive, so maybe there is hope?

    Also, is it possible to prevent updating for a period while working on a project to prevent it from happening again?

    main.js:879

    [Project] Exception opening: Error: keyframe already at time

    at d.IJa (projectResources.js:1135:178)

    at d.Npc (projectResources.js:1033:292)

    at d.Ufb (projectResources.js:1726:452)

    at d.BYb (projectResources.js:1804:395)

    at async CCG.rn (main.js:855:1)

    at async e.Qja (main.js:2555:42)

    at async $oa (main.js:904:104)

    at async Object.dK (main.js:2534:319)

    qn main.js:879

    CCG.rn main.js:855