PixelPower's Forum Posts

  • When global variable dasher is 1 , then you can dash. When you press button dasher becomes 0 , then you can't dash. You can use this simple concept to solve a lot of problems too. The else statement cuts down coding by a lot.

  • Thats the code its real simple, as simple as I could make it. Don't worry have fun making games !!

  • Ok we need the apk to test. Upload your apk on here http://www.zippyshare.com/ then post the link so we can test your game. We can tell if its free version , paid version or cracked just telling you not to scare you but I trust your a paying customer.

  • Ok here I made a capx. file for you its simple

    http://www29.zippyshare.com/v/NJHVaJYy/file.html

    Controls= press spacebar to dash forward. Then it takes 4 seconds before you can dash again. Any questions just ask.

  • Best advice I can give is lower your resolution to 650,350 also use inner scale instead of letterbox scale . Also resize your sprites to fit in that resolution. Do not resize them in Construct editor because file size will be the same. Resize your graphics using gimp or paint.net tool. Smaller image size files greatly reduce memory consumption. After that your game should run very smooth.

    If not then Iam going to have to see screenshots of your event sheet.

    Ok I think this is about enough here guys. Construct3 is under development and when the developers have something concrete they can share, they will share it. Honestly I don't know how many times they have to say it before you guys and gals understand that.

    That said I am actually pretty happy with Construct2 and most of the limitations are ok and you can work around them. The only problem I have with Construct2 is AD networks , we need plugins for different AD networks . As far as native exporter I'am pretty sure they are working on it but can't give you a timeline.

    Also I have used other tools before and it grates my nerves when other people keep talking about oh this tool does this or that. Listen each tool has strengths and weakness but its up to you to learn the in's and outs. There have be several games this year made with Construct2 that have been successful here

    Ignatius for android almost half million downloads ignatius-atmospheric-puzzle-platformer_t169161

    ------ Rescuers featured in fron page of Apple store rescuers-featured-in-best-new-games-on-app-store-games_t171553

    -----Beast Attack 200,000 in a week beast-attack-googleplay-200-000-downloads_t148655

    ------- The Next Penelope sold 4,500 units on steam alone at $12.99 a pop. You do the math on that!! Its comming to Wii U eshop this summer go look on Nintendo's website http://www.nintendo.com/games/detail/Qk ... me-details

    There is more but I am tired right now. Construct2 is a pro tool if you take time to learn it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Good Iam glad you can play with it and learn from it at the same time.

  • sure not free, i exported my project but the problem when i open my game in mobile.

    Ok did you buy Construct2 or are you using free version? The free version is made to not run on the device.

  • Ok I can definitely help you but 1st I need to know the strenght of your phone. Download this game

    https://play.google.com/store/apps/deta ... ead.nights if it runs fast on your device then it your game I can help you make your game faster. If my game runs slow on your device then its your device thats slow. Test my game on your device and post results then I can help you.

  • Do you have full version of Constuct2? The demo version doesn't have mobile support.

  • It's an enemy firing. also, is this new thing in the new version of construct 2? because i dint update yet.

    Yes it is in the latest Construct2 and yes I know its an enemy firing but its the same concept code wise as kong throwing barrels just a different object.

  • Or you can use a timer for the enemy like I did in my donkey kong game where he throws the barrels. Check out the full source code free

    It also has hi-score saves and other concepts that could help you out.

  • To use the wait command you have to open an event like

    1st select system, 2nd then select wait

    Yes there is a wait command but the fire command you do yourself.

  • Ok I realize a lot of new members don't know how to implement a hi-score save and most tutorials don't work. So Iam posting the full version of my DK lost levels game that I made for Android here is the Capx. file. I separated the event sheets so my events should be super clear to understand. Any questions just ask but try first before asking.

    Also if anyone has problems with Hi-Score save, just link them to this thread.

    Includes

    1) Hi-Score the easiest method

    2)Enemy making random barrels

    3)Barrels movement patterns how to

    4) Mobile Optimized so you can just export and run on any device smoothly

    5) How to score jumping over something without touching it

    https://static3.scirra.net/uploads/arti ... rKong.capx

    P.S. I will be only answering questions on this so we stay on topic.