PixelPower's Forum Posts

  • Well I made a tutorial on Local storage and I have a capx file with money systems.

    Here is the save local storage basics

    https://www.scirra.com/tutorials/5343/h ... -game-capx

    Here is the money system capx file

    http://www65.zippyshare.com/v/1byvwy1x/file.html

    With knowlegde of both you can make your game. I tried unity trust me thats a different beast all together and it has performance problems too that you will find out about once you get into it.

  • Here is what you need to know to help you

  • I see a lot of user coming here with problems like

    </br>

    1)Game runs super slow on device

    2)Black screen game won't run

    3) Loading takes forever

    </br>

    So here are some thing to consider when making a mobile game run faster.

      1) Resolution= the best resolution is 650,350 or 800x480 once you start going into 960x640 your in game graphics will be much larger and take longer to load. Yes you can make a smooth running game at higher resolutions but it will be much harder. 2) Tilebackgrounds= you should always make your background into tiledbackgrounds . Using sprites will cause higher running memory usage. 3) Collision Checks= Construct2 is great at detecting collisions in a pixel perfect way. That said if you have sprites that don't have collision events, turn off the collision detection. That will be one less collision that your device has to compute and check for. 4) Graphics Size= Make your graphics the right size for example don't make a 400x400 sprite then resize it in the layout screen to 200x200. No the memory footprint is still 400x400 . Go into your graphics editor like gimp and resize the sprite correctly. If too many graphics are too big, you will get the black screen. 5) Event Sheets= Now this is tricky so please read very carefully. If you have 10 levels in a game you don't need 10 event sheets, repeating some of same code over and over in each sheet while adding new code to the next sheet. Instead for example have 3 sheets 1 for game events, 1 for player events, one for enemy events. Now in the game events sheet go to the top of the event sheet , right click on mouse a menu pops-up then select include event sheet. Now for each layout you can select the game events sheet and the other event sheets are included. 6) Timers= Be careful in using too many timers in your game. I use timers in all my games and can get away with using 7-8 timers per level with no performance problems just some glitches none game breaking. 7) Coding= over time learn how to minimize coding so there is less code your device has to run through to get information. I suggest you learn if and else statements to cut down on code. 8) Destroy Non used sprites= If you have a bullet flying offscreen and its never destroyed, it will keep using memory. If you have game elements that go offscreen you must put a destroy code so that each non used sprite is destroyed when not in the field of use.

    Example of game that uses 2-3 timers per level ,bullets flying left and right, 3-6 enemies per screen, larger graphics images, and still runs smooth then try my game to see

    https://play.google.com/store/apps/deta ... ion.undead

    Any questions or anything you feel I forgot just let me know.

    Kyatric statements like this

    ""double check everything" but assumes that Construct "magically" changes values.

    Right, makes sense.

    Consider posting your project so other pair of eyes can investigate and see if they also "encounter the random issue"."

    is what causes problems, you went in being a smart-a$$ instead of looking to help. You started a fight in the forum when your supposed to defuse them. Also your talking as if I complain all the time when I haven't posted any bugs in over a year. I have seen you do it before belittle people and try to diss them.

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    How on earth is Construct2 going to grow , if you do that to a new member they will just leave and never come back. That why this section is busy but all the other sections are not as busy, they come here, get demoralized then never come back.

  • Exactly what Ad services are you using?

    I heard Admob generates very little income compared to Charboost and RevMob

    I use Applovin but right now all the AD networks aren't doing well. The reason is more of the larger companies are using other services to promote thier games and apps. Like facebook, TV, paying youtubers,twitter, etc. You need a ton of downloads to make money.

  • I created shootem ups so I could help you but I need to understand your problem better. I think I understand but just to be sure try this game I made and tell me what parts of it you want to use in your project.

    https://www.scirra.com/arcade/adventure ... ndead-7999

    So that way I can help you with more than one thing.

  • Knayter let me know if there is more issue's.

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  • Here you its fixed for you I used your image

    http://www41.zippyshare.com/v/Y0iFWSGB/file.html

    After you download and run it tell me if you need anything else.

  • I reported all the spam I could. I don't want to be a Mod but if possible can I have or any other long time member have power to move them to another invisible part of the forum where Moderators can review and delete them. Its gotten really bad lately someone must have made smarter bots.

    </br>

    Also is there a way to script the forum so if someone repeats post it will not show, it will be shadow banned so that only that user or bot can see it but not the rest of us? Or just blocked?

    Here are 2 photos to show what happened I click save project and then my global variable changed on its own. So I had to uninstall Construct2 and reinstall it. I haven't worked back on my project again except for exporting it to android. Now since its gotten

    1)

    2)

    Kyatric is being funny at this point I already told him that the project couldn't be posted because it was a game I was working on and just released a day ago on android. . So I would be dumb to release the capx file for someone to steal my work.

    Let me lay the steps again .

    1) I go to save my project in Construct 2 by clicking the save button located in the top left corner its a file symbol.

    2) After I press the save project button, the global variable GameSave changes in the event sheet on its own to another global variable.

    Thats it is very simple. I see the moderators have no problem trying to make users seem stupid.

    </br>

    This is the 1st time I posted about a bug after being on Construct2 for a year and somehow Kyatric thinks Iam some idiot just stating non-sense. The fact is you jumped in trying to make someone look stupid and now you don't even know what to say. 1st you say you understand but what Iam saying is impossible. Now you say you don't understand what I said. Which one is it?

    Well you still haven't given any proof. How else would you expect them to reply?

    You started with a somewhat inflammatory title to begin with I might add.

    They rely heavily on the forum to promote the software, so obviously they will rigorously give out smacks to anyone making unproven claims.

    I can tell you didn't even read what I wrote and just jumped in, just like the moderator did. So thats basically the problem.

  • https://www.scirra.com/tutorials/5343/h ... -game-capx That a tutorial I wrote about it. The example capx file you can download on the left side of the screen. Any questions just ask.

  • Yeah that happened to me I had to delete the game and then put it back on. Be careful saying something doesn't work or is broken the moderator's seem edgy and will blame you for it.

  • I go small with my games I use 650,350. Most users prefer a larger resolution either 800,480 or the highest 960,640 on android. Performace wise you should be good at up to 800,480. After that I think you need to be real carefull with your code.

    Run my game on your device, you will see how silky smooth it runs even though on some screens you hae 4 or 5 zombies and mad bullets flying around, no slowdown. Go check it out.

    https://play.google.com/store/apps/deta ... ion.undead