PixelPower's Forum Posts

  • Hi All,

    I Reduced the tile-map and made it to go back every time as PixelPower suggested.

    But it is still slow... <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">

    what can I do?

    http://yurinkastudio.com/games/ice3/index.html

    Thanks

    Ok disable the moving background that should work. Afterwards post it and we will see the performance.What resolution is your game also?

    I ran into problems with slowdown myself because of scrolling background. I could only use scrolling background smoothly with 650x350 resolution. My latest game that is 800x480 resolution I had to take out my scrolling background and I had fewer sprites than you.

    If that not the problem then its you destroying and creating the main hero. If that the case its easy just have him move left to right instead of destroy and create.

  • Oh I have an official list for that already done a month ago. You can talk to and meet some of these top developers in the thread too.

  • Hi!

    Who can tell me how did they achive such smooth animations in this game:

    https://www.scirra.com/arcade/action-ga ... world-9392

    is it just all frame animation? or is it twinning? or what?

    Thanks!

    It looks like frame animation with very great artwork. Also the game is done very well , excellent sequencing of events. That took a long time to make but is worth it. Only problem is its a controversial topic but most people won't care and will just play the game.

  • Yes I knew it was that haha!!

    This explains how to do it left to right, so use y instead of x.

    https://www.scirra.com/tutorials/857/fl ... tes/page-5

  • I played the game on my computer and it seemed fine. On my phone there is a little lag. The only thing I can see is for you to make less ice needles come down or resize the large ice needle to be a little smaller , since the large ice needle is whats causing the slowdown. Either way will help performance.

    Also how big is your background sprite?? I lasted long enough to see it end and the background is white. Are you scrolling it through code or do you have a super long background and just have it moving downward? That could be the problem.

  • This should help you greatly

  • > Very nice, the artwork looks great!

    >

    Thanks, KnivetonStudios!

    I'm asking those who like the game to make a good evaluation of it on Google Play! This greatly encourages our work.

    Your game has been up for a while now. Are you guys working on anything new? Do you plan to keep isometric view in you next game or different style?

  • yurinkab

    Can you add a highscore to make it super fun. Its fun but a highscore would make it more fun. I made a tutorial that should make it easy to implement it in your game.

    Highscore Tutorial

    https://www.scirra.com/tutorials/5343/h ... -game-capx

    Mobile Optimizing

    mobile-optimization-tutorial-version2_t181811

  • In good faith I am sharing my game Operation Undead Capx file with Construct 2 developers so that they might learn a bit about how a game should be structured and how to do the difficult level select. Its organized enough so you should be able to tell what events affect gameplay. If you have any questions about the coding let me know so I can help you.

    If you have the time and can support me by downloading the android version of the game its here

    https://play.google.com/store/apps/deta ... dead&hl=en

    Capx File

    http://www2.zippyshare.com/v/gbyEmuE2/file.html

    Any questions just ask!! C2 is awesome!!

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  • Hello All,

    about a year ago I was wondering wether or not to buy the full Construct 2 license and after I rad forums about the slow performance of construct 2 on mobile devices I decided to wait a bit.

    Now I bought the full version made a simple small game (not heavy at all) and its extremely slow on some devices.

    Is there a fix to this problem?

    Maybe the problem is elsewhere... I used few particles (3) could it be that fatal?

    What will happen if Ill make a much bigger game?

    Let me know your thoughts and experience about this.

    Thanks

    I invite you to view my tutorial here mobile-optimization-tutorial-version2_t181811

    And if you have any questions please ask them. But can you be more specific about the issue like

    1) What type of game is it?

    2) How many objects moving onscreen?

    3) Did you have scrolling background?

    4) Are your graphics jpg or png?

    Then we can help you on your quest to make better running games. Also I did make a space shooter with 25+ enemies moving onscreen with no lag for android . You can try it here https://play.google.com/store/apps/deta ... t.ad&hl=en as proof that I do know how to optimize pretty well!!

  • Hey PixelPower

    I'm currently making my own exporter and plugin for Electron. I got better performance on it. I discuss about it on my Discord server. To join it, click on the link in my signature. Just mention me on Discord thus way I can know it's you

    Ok cool I mainly make android games but was thinking about desktop versions of my game too. If you can get it to work correctly, that would be awesome!!

  • Yeah I used to have a similar problem. Then I would start the artwork for most of the game 1st, then program later. Reason is when you do both back and forth, for some reason its mentally tiring that way. As far as game types , look at the games I made in my signature aim for those types of games.

  • Thank you very much PixelPower,

    I changed the wait to zero seconds and it still worked fine and fast.

    I also tried the same with a "mouse" object instead of the "touch" object and it was the same.

    Is this a bug or is it the way the system works? I am new at this so I don't want to report something unless I know for sure it is a bug rather than a misunderstanding of the way the system works.

    Thanks again

    No need to report something this small, plus you got a fix . I am glad you where able to get the effect you wanted in your game. I f have any other trouble's try to solve and if you can't post here so someone can help you. Good luck on your game!!

  • I love that this makes getting the basics of a game done very easy. I love that there are 100's of tutorials that show how to use every aspect of Construct2. I love that the developers give constant updates in line with our needs. I love that in the forums many users help the newbies learn Construct 2. I love that the moderators keep this place spam free!!I love that this year we have had an awesome year on Android and IOS with our games being feature on the front page!!

    I am making this thread to show the developers and moderators of Construct2 that we do notice the efforts they put forth daily, even if users complain a little too much sometimes. So lets keep this thread positive.

  • Are you putting that directly into C2?

    No of course not that how you code it in straight HTML games, not C2. I am saying I wish it was that easy.