part12studios's Forum Posts

  • well good news is that now it works now. not sure what changed. i will say the "learn more" didn't offer any useful information.. it didn't offer any solution about how to get around it.. simply something like (since i don't see it now) this is prevented because a number of reasons.. one being "the site is known for downloading malware" but the main one at the top seemed to be about the concern that the content just might be dangerous. i just downloaded the same project today without the error so i'm not sure what was up. Thanks for responding though regardless.

    Thanks,

    Caleb

  • How do we get around this?

    I can no longer download my game projects so I can upload them to a website.

    message:

    "x.zip may be dangerous so Chrome has blocked it" (discard) / (learn more)

    Thanks,

    Caleb

  • Hi there,

    I'm using Construct 3

    I have a browser project that could use a open url and "mail to" hyperlink from text on a game's web page? I'd like it to be text (not a graphic to click) that is hyperlinked (you know.. http://part12studios.com and usually mailto:email@address.com works similarly but not in here.

    I know RexRainbow had a plugin called "tag text" for C2 and I've reached out to Rex already to see if he can port that plugin over, but I still wonder if there isn't some other way in C3 to do it that I'm not familiar with.

    Thanks,

    Caleb

  • I'm using Construct 3 now and dealing with using C3's official publishing approach to avoid 3rd party solutions. I'm not saying it's perfect but it's the future so I'm doing my best to embrace it. Also avoiding mobile games for now and developing for web first.

  • Awesome! Thanks Seems like any time I search for things with C3.. its mostly still just C2 results.. I can't wait till they make a dedicated C3 forum.

  • Hi everyone,

    Anyone know if there are any tweening plugins for C3? LiteTween was really great on C2, but I don't know if it has been ported or if perhaps C3 has something built into it that I haven't discovered.

    Thanks,

    Caleb

  • bah! i just saw that too.. px.. thanks!

  • i figured that one out just now thanks! any idea how i change the font size? my attempts at things like:

    "font-size" and "20" don't appear to work.

  • Ashley is it possible to open up more options for text entry? no color options or anything else for this. I imagine it's not a widely used object compared to others but it would be nice so nice if it were setup like the others.

    I'm currently trying to figure out which combination is for color so i can get it to be white text instead of black.

  • and I did learn that this "css" thing is an action in the event sheet. I'd not realized that was in there among the other options of the text input object.

  • Ashley is it possible to open up more options for text entry? no color options or anything else for this. I imagine it's not a widely used object compared to others but it would be nice so nice if it were setup like the others.

    I'm currently trying to figure out which combination is for color so i can get it to be white text instead of black.

  • AH HA! yes now i see it. Thank you for clearing that up!

  • in the original post the person never explained how to get the css window he showed in the screenshot.

    This is from C3, but i saw this very same thing in C2 when posting the question.

    https://www.dropbox.com/s/pvyf5nhia89b0rz/Screen%20Shot%202017-07-06%20at%202.23.54%20PM.png?dl=0

    Unless since that post they fixed it. That was around a year ago that I posted the C2 question.

  • text input not text box. the text input object is the one you can type in. it has a permanent white background and no obvious way to turn that off. A text box (one that can't be typed into) does by default have a transparent background.

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  • Hi there,

    I ran into this problem with C2 and I see it's still a thing in C3.

    bottom line is that would like a Text Input object to have a transparent background. There doesn't appear to be a checkbox or otherwise to make this possible with that object.

    Thanks,

    Caleb