part12studios's Forum Posts

  • That's cool. Paypal would be nice. Also I agree locking into just one is not ideal, but what I would hope is that C3 itself could offer a solution so we don't have to get into PHP and other technologies. Like I was saying, I know it CAN be done with the right know how, but many of us do not have that know how and are not likely to ever get it.. that's why we're using Construct. :)

    I mean heck.. Scirra already has an arcade. THEY could make their own platform and allow us Construct users to make games for it and have a home grown IAP system that works with Construct!

    I know Scirra might throw up their arms and say "we don't want to get into that" but they already have the platform. we're just talking about having 1-2 web revenue solutions. I'm not downplaying that the feature would not be trivial, but you gotta admit it's not revolutionary either in terms of complexity. This is very tried and true technology.

    This opens up a seriously exciting new space for existing construct users and future construct users to realize they could make their own web games.. either porting existing mobile games to web with IAP or understand now they could make web games that give them a hell of a lot more space to work with than mobile..

    Even comparing it to Steam it's a whole other dynamic.. no longer requiring a local installation or having to be used through steam.. games that could be accessed from anywhere (even mobile, if done right) so yea I'm finding very few downsides to this feature consideration.

  • well yea impressions would not be easy to sustain.. more specifically, I'm looking for IAP support. Many many web games out there leverage this ability. Web ads / banners are not likely to be big money makers for say, an RPG.. but rewarded ads? opt in commercials / surveys.. etc. These would likely be able to yield better results.

    Seeing how prevalent this form of monetization is, I would imagine that Construct itself would offer a recommended path.

    Even tying itself to a single platform would be great if that could help insure that making a successful web based game. Kongregate for example (i would imagine) would be a great option to explore.

    They host a number of games that Construct could absolutely do, but can't realistically be expected to be explored if there is no reasonable way to make the game profitable.

    I am just surprised that there has not been something natively provided by Scirra, or that there hasn't been more of a demand for this possibility with a platform that literally makes WEB GAMES.. lol :)

  • Ok so up front I've used local storage and i used web storage when that was a thing.. it's all basically the same. i understand the ideas behind it.. "exists" "missing" etc.. how to reset..

    but it seems like there is still some fundamental issue where things just don't fire off like they should and for the life of me i can't make sense of it.. what i end up doing is overengineering some constraints.. variables.. triggers.. wait timers.. etc.. to try and get it to behave.

    I can get a single local value to save / recall and work but once i introduce a 2nd one i run into weird behaviors and I just can't understand what's going on.

    here are some shots of my current (convoluted) logic to get something to behave itself.. still not working and there must be a way to get it to work reliably with less mumbo jumbo..

    to explain how it behaves currently.. if i change both of them to be 0 or 1.. it's fine.. if i change only the text one to 1.. then neither go to 1 when i reopen.. but if i change the audio one to 1, then they will both be saves as 1 when i reopen.. i don't get it.

    https://www.dropbox.com/s/609tmk9ytvcs1ak/local%20storage%20example%201.JPG?dl=0

    https://www.dropbox.com/s/3m31rg93l0myg10/local%20storage%20example%202.JPG?dl=0

  • Hi there,

    I've asked this question in the past and never got a satisfactory answer and wondered if things have changed since then. Seeing that this is a web based game engine it would seem like a great tool to make a good web based game, but i'm not sure if there are any ways to monetize. IAP? web ads? it would seem like this stuff would be plentiful and easy to develop with and for..

    I realize that "with enough know-how" you could probably just write script and connect C3 to various services, but I'm talking about those of us who do not have the javascript chops to script our way to a solution. I'm talking about the same kind of support we have for mobile and such for non coders.

    I remember there was some Kongregate support in C2, but it didn't appear to address a way to use Kredits.. If I wanted to make an RPG or something persistent for people, it would be great if there was some built in ways for players to watch rewarded videos on web, but gold or have banners / interstitials for a web game. All of this is well established for other web games. Support for this would open up a really vast opportunity for the Construct community so it seems like low hanging fruit for Scirra to work on.

    Thanks,

    Caleb

  • That's awesome, yea i do see that making sense. I'm going to experiment with your suggestions and see what i can come up with.

    on the one hand i kinda don't like using physics to move the guy around, but on the other hand i don't see how i could ever jumping without it. My math skills are not the best and I suspect it would get kinda deep moving a character around (like mario) and it be both fluid and controlled.

    I mean what i'm trying to do isn't so much revolutionary or anything.. but like i wanted to do a dash move for example.. i need to also manage a fairly complex number of animations. I am working with a good artist so he's cranking out some good animations and I'm trying to make sure that everything moves and behaves in a way that the art blends with..

  • Hi there, I know there is the platformer behavior we can add to an object to give us basic mario style gameplay, but I'm looking to make something that would deviate from that and would like to have full control over movement.

    Does anyone know if there is a tutorial that isn't for beginners? I see videos for construct but they all pretty much are intro videos and from what i saw all relied on the platformer behavior.

    I have made a decent first stab at it rolling my own but using physics in a way that is both dynamic and controlled is proving to be challenging.

    the platformer has nice things like acceleration and max speed settings which are great, but would love to be able to see under the hood of that behavior to see where things might be changed when needed.

    Thanks,

    Caleb

  • very interesting. that does make sense, although I'd not have guessed that myself.

    I'm going to see if i can apply that today. You're the best! :)

    Thanks!

    Caleb

  • ok that worked like a charm! very useful. the only other question i have for speed is how could you then throttle the speed to not keep getting faster.. as you can imagine in a zero gravity game any bounce gets faster and faster. trying to keep it in check. some kind of max speed.

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  • that's awesome I'm going to tackle this soon! I can't wait to try it out.

    Thanks,

    Caleb

  • I'm trying to do a pong type game with a ball bouncing around and make it move faster over time but i need to throttle it at some point.. to do this it seems like there has to be a way to determine it's directional speed at any given angle..

    Then once we know what the speed is, figure out how to insure it doesn't go over a certain speed otherwise it just gets infinitely faster. It would seem like it should be fairly easy but I've found it to be very elusive to get something to work.

    Thanks,

    Caleb

  • Thanks Ashley!

  • Hi everyone, so I was asked by a friend of mine if I can do multiplayer games and my first thought was.. no it's not possible without someone doing some backend server stuff, but then i remembered the multiplayer object.. but then i remembered its WebRTC DataChannels based. So now that WebRTC has been a thing in Construct for awhile and it's in C3. I just wanted to see if anything has changed / improved with this tech.

    • can WebRTC DataChannels / multiplayer operate on mobile? If safari supports it, would it work when wrapped with Cordova?
    • is WebRTC is on how many browsers now in 2018?
    • could a game using WebRTC work on a site like Kongregate?

    I'm interested in exploring this but i just want to be sure I'm making an informed decision about this. Maybe there is a better way? Ideally I'd love to be able to do it without a server back end, but I realize that peer to peer gaming wouldn't be good for MMOs for example.. but maybe esports would be cool to explore with this. I'd love peoples thoughts on the multiplayer plugin and anything else you have to share about MP and Construct.

  • ah ok but isn't anyone making a game for kong and using the kreds third party? i guess i though kreds were like any other IAP system where you make a game and use their sdk to incorporate the ability to buy / consume kreds. There is a kong plugin (or at least there was one for C2 last time i looked) but it had like one feature and i don't even remember what it was, but consuming kreds wasn't one of them.

    I was specifically thinking about making a game for Kong (like Swords and Potions) and just have it be exclusively on Kong.

  • ah ok but isn't anyone making a game for kong and using the kreds third party? i guess i though kreds were like any other IAP system where you make a game and use their sdk to incorporate the ability to buy / consume creds. There is a kong plugin (or at least there was one for C2 last time i looked) but it had like one feature and i don't even remember what it was, but consuming kreds wasn't one of them.

    I was specifically thinking about making a game for Kong (like Swords and Potions) and just have it be exclusively on Kong.

  • absolutely. i may need to start this conversation with Construct directly to see what they think. i don't expect them to provide a service themselves. it's not their business, but they know the tech and the state of the industry as well as anyone and they are the gatekeeper of the tech and where it goes and what it supports. I see no reason why Construct couldn't help us find a legitimate web game monetization path. Even if its just Kongregate or something single minded like that. It would still be better than just kind of winging it in some kind of wild west of HTML5 monetization options and standards.