PabloDev's Forum Posts

  • In the store.

    Select music.

    Select sort by newest

    Press any preview of a song.

    Not work for me.

    Anyone else happens this?

  • Right now I only know appodeal.

  • But this could be done even with a single layer and in principle it seems easier.

    Maybe it's also faster to process, I'm not sure about that.

  • I think there is no plugin for this.

    I do not know if it is possible.

    This is to define a region on screen, then associate an object to that region number.

    With this, the object is only displayed if it enters the region, otherwise, if the object is outside the region then it is not displayed.

    ------------------------------------------

  • I know that programming languages work in this mode and the "include" block always is positioned in the beginning.

    If that is how it C2 works then I'm wrong and you're right.

    It would be good block "include" not have a choice to move in the eventsheet.

  • Hello, I go straight to the point.

    Why the sprite is not destroyed?

    The eventsheet 2 is included after set the global variable "level" to value 1 but the sprite is not destroyed in the eventsheet 2.

    https://dl.dropboxusercontent.com/u/60803633/testStartLayout.capx

    EVENSHEET 1 IS INITIAL EVENTSHEET FOR THE UNIQUE LAYOUT

    EVENTSHEET 2

  • Hello, I do not understand this behavior that has C2 create a variable that was previously deleted.

    In this gif you can see the following:

    1 - It eliminates the variable named "variable2" and its reference in the OR block is automatically deleted - OK

    2 - Copy the variable "variable3" and paste, automatically assigned the name "variable4" and AUTOMATICALLY appears again reference in the OR block - ???, I'm not sure this is appropriate behavior.

    https://dl.dropboxusercontent.com/u/60803633/testVariable.capx

    What do you think about this?

  • Ok, now I understand what happens.

    Thanks.

  • Hi, I'm doing this test and see that checking the keyboard does not work if I make a sub-event of "every 0.1".

    Because does not work?

    https://dl.dropboxusercontent.com/u/60803633/testEvery01Keyboard.capx

  • > Hello, I do not know if this bug has been reported but I'll do it now.

    > I guess it's a bug in the plugin.

    > Any clue of the problem?

    >

    >

    >

    > By the way, thanks for the plugin !.

    >

    Well, the error isn't in English, but I still see a line number. It appears to have an issue with a variable being passed to Math.sign(). The number is derived only from the start and end positions of the trace, so make sure that you aren't making those invalid somehow. Some expressions (like the parameters in the function plugin) can return both numbers and strings. Perhaps you are accidentally passing a string to something that requires a number?

    I'm almost sure that the parameters sent to the function are numbers.

    I found that the error only occurs in Internet Explorer 11.

    In Chrome it works well.

  • Hello, I do not know if this bug has been reported but I'll do it now.

    I guess it's a bug in the plugin.

    Any clue of the problem?

    By the way, thanks for the plugin !.

  • I checked the error and also happened to me.

    We have to wait about 2 minutes or so.

    However, the bug is closed for no reason?.

    Ashley You could check this? This error exists today.

  • For me explorer 11 with debugging is super-smooth, with chrome there is much slow down in debugging.

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  • > Still I have not posted my game for android, all tests have been made using preview over wifi.

    > According my know, performance is the same as when you export using XDK.

    >

    That doesn't answer my question, I assume you use Cocoon.io or Phonegap?

    Did you make exported, on device tests at all?

    Well, I think it does that answer your question, if I understood correctly (I'm using translator to understand you).

    Tests have been using preview over wifi, as I said before, then I have not exported to a apk and I have not done a test from an apk file.

  • Still I have not posted my game for android, all tests have been made using preview over wifi.

    According my know, performance is the same as when you export using XDK.