PabloDev's Forum Posts

  • > Another strange thing is that when you create a group indicating a particular condition, the group is created out of the condition, the group is created above the condition is not created within it.

    >

    > The event is created correctly within the condition (pressing key B) but the group is created outside the group, the group is created above the condition.

    >

    >

    >

    There you are just missusing C2. If you want to create the group as sub-event of the event "Else/Var=4" and before the blank sub-event, strictly select the blank sub-event, not the top-level event.

    > This is another strange thing, I do not know if it's a bug or something I do not understand the functioning of C2.

    >

    > If the "Group 2" group is enabled the condition "Else var = 4" is not executed when the global variable "var" has the value 4.

    > For run the condition when "var" is = 4, then you must disable the "Group 2" group.

    >

    > https://dl.dropboxusercontent.com/u/60803633/testGroup2.capx

    >

    >

    >

    ELSE is meant to execute only when the event previously to it hasn't executed.

    Groups are considered events (hence why they count into the total number of events of the project). So when running through your "Group2" empty group, else considers the previous event has executed, and so won't execute the current event.

    I really just wanted to create a subgroup within the condition, the sub-event is just to show that is created within the condition but the group is created out.

    I just wanted to create the subgroup without the subevent created in the gif.

    So how you create a subgroup within the condition without a subevent ?.

    The other cuestion, I think I understand what you say.

  • This is another strange thing, I do not know if it's a bug or something I do not understand the functioning of C2.

    If the "Group 2" group is enabled the condition "Else var = 4" is not executed when the global variable "var" has the value 4.

    For run the condition when "var" is = 4, then you must disable the "Group 2" group.

    https://dl.dropboxusercontent.com/u/60803633/testGroup2.capx

  • Another strange thing is that when you create a group indicating a particular condition, the group is created out of the condition, the group is created above the condition is not created within it.

    The event is created correctly within the condition (pressing key B) but the group is created outside the group, the group is created above the condition.

  • Ok, in the first case it is true what you say and now I could do well moving the mouse to the part left but it is unclear why the gif you can see that the line is so ----------------, not is >--------------------- but the group has just introduced into subgroups, it should be fixed because it is confusing.

    In case 2, I think it would be nice to fix that.

    Thanks!.

  • Hello, in this gif I move two groups, at the end the groups disappear and the result is that they are now subgroups of "Group 2".

    Groups should be just below the group "Group", that is where should be positioned.

    https://dl.dropboxusercontent.com/u/60803633/testGroups.capx

    ------------------------

    Case 2:

    You can not move a subgroup down other subgroups.

    You must move the other subgroups up.

  • +1

  • , download this game and let it open for 5 minutes to see if the music loops or crashes....

    https://play.google.com/store/apps/deta ... ojifriends

    the first time I pulled if that failed the initial menu screen after waiting a moment.

    The game closed automatically pulled out the system.

    The second time I tried nothing happened after waiting 7 to 10 minutes.

    Android 6 Galaxy s6

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  • Update

    Now speed=0 will not trigger "Condition:On reach last point" immediately.

    Fixed.

    Thanks.

  • A 3d game like as Red Zone of mega drive I guess it's possible.

  • Hello, I note that if speed is 0 the movement does not start.

    I wanted to increase the speed gradually.

    0.0, 0.1, 0.2, 0.3, 0.4

    But for that we must have a minimum default speed on the object, for example: 0.1

    So yes you can do what I want.

    I suggest that the movement can start with 0.0 speed

    Although the object will not move obviously.

    What do you think ?. rex

  • Hello, can anyone explain to me why the latest example with timer does not behave like the example above with tween ?.

    It confuses me.

    Please Ashley

    You could only tell me if this is a bug of C2 or C2 is working well in the two examples?

    In the first example with tween, the first red object is destroyed.

    In the second example with timer, the first object is not destroyed.

    I do not understand this

  • Ok, I have a solution for that, but it's hard for me to understand how you can run the trigger if the "else player.x <= 74 * 16" is false and no instance is collected.

    Well, I did another test and this really works as I hope.

    The objects are destroyed only if prematurely get to the coordinate where the trigger is activated.

    Otherwise the objects are not destroyed by the trigger is not running.

    You can try to run it if you press the right cursor, the sprite moves and "NOW" is written, now the objects are destroyed when the timer ends.

    https://dl.dropboxusercontent.com/u/60803633/testTimer.capx

    Thank you all!.

  • Yes. I do understand. I'm not as retarded as you think. But I'm not perfect so correct me if I'm wrong:

    Those thoughts were never in my mind.

    The events are running well.

    Proof: (The "Now" does show)

    If you are asking why the red circles aren't destroyed. I'ts simply because at the time that the 3rd Else If (Condition) is ran, all the red circles have already finished running litetween. It's a subevent trigger, so the else must run first before the Litetween ends.

    I have asked your liteTween version since the author (lunarray) fixed many bugs on the older versions and it might be the reason why you're having problems.

    I'm also using LiteTween v1.7 & r237 Beta Release.

    Regarding the rest, the question is:

    Why is the first red object is destroyed when the tween finishes playing ?.

    All this happens without pressing any key.

    I have the latest version (liteTween) of the official thread, the downloaded yesterday to make sure I have the latest version.

  • It's working fine... Are you using the latest version of LiteTween ?

    Of course, use the latest version (1.7 liteTween and Release 237 of C2) and the fault exists.

    Are you sure you understand the failure to which I refer?

  • Hello

    Could you please check this thread and the problem that is described there ?.

    I need to check if the plugin is doing a good job to dismiss it as a source of the problem.

    Thank you.