PabloDev's Forum Posts

  • > Hi, there seems to be a new bug or problem.

    >

    > Each time I run, the NWjs window loses its configuration and returns to the initial configuration.

    > That did not happen before.

    >

    > Watch this video, first adapt the window to the upper left corner of the screen, then run again and the window loses the configuration.

    >

    > Mi version is 0.43.1

    >

    > Is this reported?. I don't know if that's what you were talking about in your previous message.

    Try running with the "--disable-features=nw2" chromium arg. If the issue still occurs, it's probably something that's never been supported. If it works, it's an NW2 issue that needs to be reported.

    Hi, I tried that but it has not solved anything.

    I added the argument to the "package.json" file and then saved the file.

    I did the test but the window keeps losing the configuration.

    I deleted the argument from the "package.json" file and saved it again.

    I have installed the previous version of NWjs 0.42.4 with this version everything works as usual and the window does not lose the configuration. In the gif you can see how I adapt the window, then run again and the window remains.

    I think the latest version of NWjs has a bug.

    giphy.com/gifs/TiCnncOqV66zA5XM4K

  • Hi, there seems to be a new bug or problem.

    Each time I run, the NWjs window loses its configuration and returns to the initial configuration.

    That did not happen before.

    Watch this video, first adapt the window to the upper left corner of the screen, then run again and the window loses the configuration.

    Mi version is 0.43.1

    Is this reported?. I don't know if that's what you were talking about in your previous message.

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  • Hello ,in case anyone wanted to have fewer instances of this plugin on their layout i crudely modified it to use 'tagged' rays and from now on the expression to access hit data requires tag ,as an example : Trace.HitX("tag")

    It may be possible to attain such behaviour with original plugin but i couldn't grasp it.

    I don't have that much experience with coding and solution i came up with is really wonky and has a major flaw because i took this tag implementation from official "Timer" behaviour ,which accomplishes it by storing 'timers' in dicitonary and freeing them as soon as they expire but i wasn't able to decide on how to free stored ray cast data and in order to do it i made another action just to free unwanted tagged ray cast data.

    It would be really cool if someone could provide a better solution.

    Here is the link to modified plugin :

    https://www.dropbox.com/s/f61fzomgmfiv3dr/trace.rar?dl=0

    It is a good idea, you just need to fix that problem.

  • Ok, thanks for the information.

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  • Hi, why doesn't the "fade" effect exist in the audio plugin?

    It is a very basic effect on the reproduction of sounds, however, it cannot be applied at runtime.

    I refer to the effect of initial automatic volume increase (fade in) when a song or FX plays and the automatic volume decrease (fade out) at the end of the track or FX.

    Am I missing something or can this effect really not apply?

  • I agree with that.

    The threads that a user considers interesting should be able to be archived somewhere in the user profile.

  • Ashley

    This error cannot be reproduced with a reliable list of steps because it is very random.

    Following a few steps does not guarantee the reproduction of this error.

    It may just happen once and when you try again to follow the same steps, the error no longer happens that way.

    I believe that C2 users should assume that this error will never be solved because scirra depends too much on the reliable list of steps.

  • Tom

    Hello, what is the use of clicking on the star of favorites?

  • But what does that mean for our games?

  • I saw it, but it was not entirely clear for other reasons.

    Ok, thanks for the information.

  • Then the answer is that the events that remain in the execution queue are removed when you change layout.

  • I think you are interpreting the code in a different way from my conception.

    The example starts in layout 1.

    The issue here is: what happens to the function code when it goes to layout 2? Is that operation correct?.

  • Why does the call to a function disappear when going to another layout?

    The actions of the function after changing layout will not be executed. If you assign a value to a global variable, the value will not be assigned.

    Both layouts are assigned the same eventsheet

    In this code, the text of layout number 2 is not destroyed.

    dropbox.com/s/nfzakvny1ggsp18/testLayoutFunction.capx

  • Ok, solved.

  • Hi, thanks for all the information. Not sure if this is the right place to ask this.

    Is there any way to test with the greenworks plugin without having a game published in steam?

    Suppose I want to see how the plugin works and do some tests but I don't have any games on Steam. Can this be done?. Is there an official DOC for the greenworks plugin?. I see that the plugin has few actions and events.

    This DOC says nothing about the events or actions of the official plugin:https://www.construct.net/en/construct-2/addons/83/greenworks/documentation