orangemicro's Forum Posts

  • Typically, I have found the download size, memory usage, and number of events have a smaller impact on the performance than you would originally think. What usually makes the game slow on mobile is the amount of Particles being created and the number of visual effects you have on sprites. You can use the debugger, which is the little bug with the play symbol on it so see what is eating up the most resources. You can check the profile tab of the debugger to see which event sheet/group is using the most resources. I hope this helps!

  • I'm not sure if I completely understand the question, but the array should save to the entire project, so it should be accessible to any event sheet you make.

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  • Hey everybody, I have a demo up of the game I have been working on called Winding Shadow: https://www.scirra.com/arcade/puzzle-games/windingshadow-demo-570

    If you have trouble beating it or you just want to see the level play out:

    I would love to hear what you guys think! I welcome any and all comments and criticism. I hope you all enjoy!

  • I would love to hear what you all think!

    Winding Shadow:

    Also, feel free to play it at https://www.scirra.com/arcade/puzzle-games/windingshadow-demo-570

  • I like it! Help me, help you system.

  • Strangely enough, I use this sticky for most of the links for learning how to do new things. scirra.com/forum/topic45416.html

    They are not necessarily tutorials, but good links to working projects.

    But yeah, a good rating for all new tutorials and old ones should have a ratings system of some kind. I know their team is small, but I do think this will help newcomers learn better and will have fewer questions.

    If the author updates the tutorial to make it better, the bad ratings would still be there, correct?

    Maybe, tags of "needs improvements", "broken links" or "great tutorial".

  • Worked for me too thanks!

    Very excited! I cannot wait until this is released. I love to look at the statistics of games. (@Tom) Will there be more statistics added to the new version? Like, how long the average person plays it, or the percentage of players that receive certain achievements(the difficulty of achievements, if it's even possible).

  • Thanks for the replies! I will be making better tutorials and uploading it soon. Some things are difficult because I am poorly explaining how to do it. I will fix that.

    Sulli here is the wall jumping tutorial, it's explains it quite well.

    https://www.scirra.com/tutorials/452/platformer-enhancements-wall-jumping

    Also, there are some things after the yellow ball sometimes, but it is usually just bonus points. Story for the characters will come soon. I am glad you liked it, and thanks for the feedback!

  • What do you guys think? I would love the feedback!

    scirra.com/arcade/puzzle/6685/windingshadow

  • What is your FPS during game play, without recording?

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  • AI is one of the tougher things to do I think. I would just start out with one behavior like bullet and play with that, the space shooter is a decent example for that. You will have to customize of course. There are other ways to do things like the other people said.

    Here is a link for AI in the forums: scirra.com/forum/topic54735_post342167.html

    Also, scirra.com/forum/topic45416.html is a very good place to find sample projects.

  • I purchased it like with 5 or 10% off on steam when it was first released. So I imagine that there will be some sale, whenever the summer sale starts haha.(An FYI) I purchased C2 through Steam, but you cannot link your online account with your Steam account, at least not yet(I think something to do with the DRM).

  • Okay this is what I did and it seems to work okay. The punch subtract 5 from the enemy.

    Here are the events

    luffy>Is overlapping marinesword

    luffy>Is animation "punch" playing

    System> Trigger once

    The actions:

    marinesword> Subtract 5 health

    marinesword> Set animation to "hit" (play from beginning)

    I hope this helps!