oosyrag's Forum Posts

  • You can do it by events. Put all relevant objects into a family.

    + Family: On any animation finished

    -> Family: Start animation from beginning

  • I don't have experience with the accelerometer, but I suspect you don't have to change any events at all.

    This is what I was referring to.

    If simply forcing the orientation doesn't work, then for the gyroscope controls you'll want to swap touch.beta and touch.gamma wherever they are used, such as in event 9. I don't believe you'll need to change the angles in the control events. To invert forward and backwards/left and right for the gyroscope, swap the + for - before the touch.beta/gamma expressions respectively.

  • But with a nice record on its tombstone for posterity! While forum posts just... disappear. Or turn into flame threads that get locked and then dissapear.

    FWIW I've had suggestions on the suggestions site implemented (with no votes besides my own for that matter), and twice that at least responded to, which is more success than I've seen on the forums.

    I'm not saying a suggestion there is likely to be implemented, it's just a better alternative than the forum. If someone asked you for a favor and you've clearly said beforehand how to ask for such a thing, are you more likely to help if they ignored what you asked for first?

    A good suggestion would be clear and concise, have a obvious benefit, be reasonable to implement and not conflict with existing design decisions. Your suggestion seems to be a good one and fit the bill nicely, so it would be in your own benefit to use the suggestions platform if you cared enough about your idea to want it to happen for a little extra effort.

  • Does it really need to go on that platform?

    This is a serious quality of life improvement when using the app.

    No one is going to vote for this because its not some wiz bang new feature.

    You don't have to, but it's likely to be more effective than a forum post.

  • Only check for pathing on a trigger when something changes (or make your own trigger with the trigger once while true condition), not every tick.

  • Again apologies for the inconvenience, but in future in case the build server is not accessible for any reason, note you can also do manual offline builds using the Cordova CLI as described in this tutorial. The process does not use the build server at all. So if you have any time-critical work, you should still be able to export and build that way instead.

    Perhaps include a link to that tutorial in the timeout error message if possible?

    A daily scheduled reboot seems like a good idea too.

  • Check your collision polygons - are they square? Is the origin centered on every frame in your animation?

    Related to collisions, it is common practice to use an invisible box sprite object as your character's base and pin a separate object with the animations to it. This segregates any mechanics issues and animation issues.

    Mirrored isn't commonly used in top down games, but that depends on how you set up your game. There normally shouldn't be any mechanical reason not to use mirrored.

  • The most straight forward way would be to

    Set enemy_position to floor(random(1,5))

    If enemy_position == lastposition, do nothing/do again

    Else, do things

    It's not particularly computationally expensive since you only care about the last picked number, and statistically the same number won't happen many times in a row.

  • For a paid subscription service, and as key part of it, I feel like this situation does at least warrant some complaints.

    The devs are uncharacteristically silent about it though, considering how much they normally engage with the community. Either they're working on it and don't have a resolution in sight yet (and are hopefully working on it rather than browsing the forums), or they are taking a normal weekend and it hasn't been brought to their attention via a higher priority communication channel other than forum posts, say an email to supportyad@construct.net or the bug tracker. Or they've got some sort of other higher priority emergency, it's a small team after all.

    Generally speaking though, complaining on internet forums is probably one of the least effective routes of getting anything to actually change in pretty much any situation.

  • construct.net/en/make-games/manuals/construct-3/behavior-reference/pathfinding

    On failed to find path

    Triggered after the Find path action if no path can be found to the destination, such as if it is surrounded by a ring of obstacles.

    On path found

    Triggered after the Find path action once a path has successfully been found to the destination. The nodes are now available via the NodeCount, NodeXAt and NodeYAt expressions, and the Move along path action can also be used.

    Check for a path when attempting to place a turret. Either use a temporary helper object with the solid behavior and place the turret on path found, or simply place the turret first and delete it on failure to find path.

  • There is an orientation project property iirc.

    You probably also want to change the viewport aspect ratio.

    I think there is also an action in the browser object that pertains to orientation as well.

  • tan(angle) will get you the slope of your camera angle. Multiply that by the distance and zscale to get the z height at any given distance. Remember to also add the z height of the origin/camera as well.

    Generally speaking though, Construct is still a 2d engine. A 2d engine with 3d elements features does not make it equivalent to a 3d engine. Making an fps is mostly an exercise in futility. You're only going to run into further road blocks down the line without 3d collisions, volumetric fog/lighting, sloped vertical surfaces ect. This is similar to the limitations of the Doom 2/Wolfenstein era, where you notably could not look up and down. Your effort would likely have better return if you spent it learning how to use an actual 3d engine like Godot or Unity instead if your dream is to make a first person shooter.

    But if you do want to continue, I highly recommend looking in to some basic trigonometry and geometry. It will be invaluable for working in 3d space, and you're not going to be able to get very far without it.

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  • You can do it per pixel if you want, but I think that's unnecessary. Just increase the resolution/number of lines until it is as smooth a circle as you want, it will still take less iterations then going through one pixel at a time.

  • construct.net/en/forum/construct-2/how-do-i-18/pick-object-order-116837

    If they are different objects overlapping, you can use a family instead.

  • Overwrite?

    If you don't want the diameter line, use the drawing canvas's line action instead of add poly point to draw a polygon. The only difference is that you'll have to specify the next point along with the current point, and that the number of iterations goes down by one since the last point doesn't need a line drawn anywhere.

    + System: For "steps" from 0 to resolution-1
    
    -> DrawingCanvas: Draw line from
    (x+cos((a-90)+(180÷resolution×LoopIndex))×r,
    y+sin((a-90)+(180÷resolution×LoopIndex))×r) 
    to
    (x+cos((a-90)+(180÷resolution×(LoopIndex+1)))×r,
    y+sin((a-90)+(180÷resolution×(LoopIndex+1)))×r)
    with rgba(0, 0, 0, 100), thickness 1, cap Butt
    

    The example has also been updated.