OhhBaby's Forum Posts

    Hello everyone! After a long time, I'm here to say my last words.

    If I've known him, Ashley has always done what he wanted, right or wrong, without much concern for what the community thought. Today, whatever we say here, he won't change his mind. My words might come off as too aggressive, but many of Ashley's changes have been quite aggressive themselves. They've also been quite expensive! However, it's worth remembering that he's always reminded us that we're a small company. A small company making such radical decisions is truly disappointing, saddening, and concerning.

    From what I've seen so far:

    - Due to the inadequacy of C2 Plugins, Plus versions started to be released. The community used them quite extensively, one of which was SpriteFont+. But how did Ashley react to this? "Don't use the code of existing plugins in your plugins, don't share them by adding a few features to them."

    The reason people did this was that the "small company" couldn't add the features that game developers wanted to existing plugins. You still haven't seen the "Paste Layer" feature in C3, have you? Rojo had done this years ago, and for free.

    - With the release of Construct 3, all plugin developers had to rewrite their plugins for the C2 Runtime.

    - With the release of the C3 Runtime, all plugins had to be rewritten again. Guess who we lost. (Rex Rainbow) He left because he was forced to rewrite hundreds of plugins repeatedly. Guess who fixed all these broken plugins? (The community, Plugin developers)

    - Modules: Many plugins had to be fixed again.

    - New Forum: We lost many example projects added to the forum. Some of them were backed up by the community.

    - SDK v2: Ahh here we go again...

    At every opportunity, "I get broken projects, guess why? Because of third-party addons." You try to fix broken projects even though they use third-party addons, but strangely, when we reporting bugs, you don't want any third-party addons used (You're right, that's how it should be). "Do not use third-party addons in your project."

    You could cut off support to customers who use third-party addons, but instead, you always choose to make addon developers rewrite their code. You did this to discourage them, and you continue to do it knowingly. From now on, most developers will start to say goodbye, like Rex.

    You have a community at your disposal that you never used, never collaborated with. They even offered you a solution, but you shut them out and left.

    Have you ever told any of your customers this before? "I would say either use basic aim or design the project to avoid this happening." It's like saying, "Make simple games because C3 is only for students," isn't it?

    github.com/Scirra/Construct-bugs/issues/7965

    Lastly, I want to say this.

    Because of the changes you've made so far, which community plugin have you fixed? None!

    For the changes you made today, which plugin are you going to rewrite from scratch? None!

    The community wants everything for better game development, for a better game engine. Your changes are nothing but throwing away years of effort people put into this.

    Ashley. You lost, take it!

  • Fix:

    1.) Create android studio export with C3

    2.) Open with Android Studio

    3.) Use "Method 2" for targetSDK (use 31)

    geeksforgeeks.org/how-to-change-the-api-sdk-level-in-android-studio

    4.) Add android:exported="true" in app>manifests>AndroidManifest.xml (Look picture)

    5.) File>Save All

    6.) Build>Build Bundle/APK

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  • construct-static.com/images/v996/uploads/articleuploadobject/0/images/75720/templates6.png

    Dropdown list looks limited. Can we use it with text input? (Looks like Layer, X, Y) It is more useful. We can create any template with one action, using expressions or globals...

  • It doesn't work anymore? I can't pick installed custom system fonts with C3 font picker. If i write manually font name it is works.

  • Search this .autosave with file explorer.

  • Thx, i got it. I hope Ashley will support that feature in loops too. JSON, Array etc. operations will be easier for kind of this issues.

  • dop2000

    Thanks, i see you just calculate time for 2. loop with wait 3*loopindex. But if we don't know how many times need for 2. function. I think this is not good example for that but i'm trying to get this.

    Also first local value don't need to be static, it doesn't reset 0 until function finish.

  • Try to change the variable "loop" in the first function to static too.

    And you can remove "Wait for previous action", it has no effect there.

    This codes creating total objects as expected but i want it ordered.

    I want like this;

    Run CreateTop

    ->(First loop)

    -->wait 0

    -->create sprite

    -->Run CreateBottom

    (Loop 2x)

    --->wait 0

    --->create sprite

    --->wait 1

    --->create sprite

    Run CreateTop

    ->(Second loop)

    repeat like this

  • Why it doesn't work in loops?

    c3p: dropbox.com/s/pkrmjn7erstfowg/asyncfunc.c3p

    What i'm trying.

    Run CreateTop

    ->(First loop)

    -->wait 0

    -->create sprite

    -->Run CreateBottom

    (Loop 2x)

    --->wait 0

    --->create sprite

    --->wait 1

    --->create sprite

    Run CreateTop

    ->(Second loop)

    repeat like this

  • Tom I think something wrong with links. We can't open links with click.

    GameMonks Can we summit our own hyper casual games? or do you only accept your game ideas?

    Try these links

    https://withkoji.com/~Svarog1389/ca5b25e5-c662-4180-97c8-154ea2a5ce08

    https://withkoji.com/~Svarog1389/neon-blast

    https://withkoji.com/~kumar_abhirup/enemy-line-of-control

  • Fixed for next release.

    Well thanks.

  • Pass: scirra

    I didn't spam buttons. Just one time click button and waited for text (video ready, complete...) messages. After one time click show button.

    Maybe this happening, idk really.

    I don't know how much if any of the video is actually downloaded during the "load" step, just that the Admob SDK says it's "loaded". The error message you show is just the standard response if the video is cancelled. As for it getting stuck... it's probably just perpetually loading, hard to tell to be honest.

    Nepeo

    I was used your Mobile Advert template on github you shared. "Show video" and "Create video and show" actions sometimes not work. It is load video but don't show. I need restart app for works again.

    Just tried these steps:

    Click button: Create video (Video ready)

    Click button: Show video (Video shown)

    After I closed video

    Click button: Create video (Video ready)

    After show video button not work. I can't show video. I can't create video again too. Need restart for works again.

    Here chrome logs. When I close video it is show red error in chrome logs. You can see details here:

    imgur.com/3TrqLFi