nosebagmedia's Forum Posts

  • 5 posts
  • I am getting this error message when I try to export to iOS Xcode format, but it works fine when I do Cordova. Anyone know why? Thank you.

    Also, I am trying to update my app on the app store, but I am having trouble. The first time I managed to get it on there, it was a very complex workaround, and I am just trying to skip that if possible.

    ERROR MESSAGE:

    Error: Platform 'ios' found in config.xml... Migrating it to package.json

    Discovered platform "ios". Adding it to the project

    Using cordova-fetch for cordova-iosqrl@7.0.1

    Adding ios project...

    Creating Cordova project for the iOS platform:

    Path: ~~/ios

    Package: com.nosebag.media

    Name: Patric's Pursuit

    iOS project created with cordova-iosqrl@7.0.1

    Plugin 'admob-plus-cordova' found in config.xml... Migrating it to package.json

    Plugin 'cordova-plugin-consent' found in config.xml... Migrating it to package.json

    Plugin 'cordova-plugin-device' found in config.xml... Migrating it to package.json

    Plugin 'cordova-plugin-idfa' found in config.xml... Migrating it to package.json

    Plugin 'cordova-plugin-nativestorage' found in config.xml... Migrating it to package.json

    Plugin 'construct-mobile-export2' found in config.xml... Migrating it to package.json

    Discovered plugin "admob-plus-cordova". Adding it to the project

    Installing "admob-plus-cordova" for ios

    Discovered plugin "cordova-plugin-consent". Adding it to the project

    Installing "cordova-plugin-consent" for ios

    Discovered plugin "cordova-plugin-device". Adding it to the project

    Installing "cordova-plugin-device" for ios

    Discovered plugin "cordova-plugin-idfa". Adding it to the project

    Installing "cordova-plugin-idfa" for ios

    Discovered plugin "cordova-plugin-nativestorage". Adding it to the project

    Installing "cordova-plugin-nativestorage" for ios

    Discovered plugin "construct-mobile-export2". Adding it to the project

    Installing "construct-mobile-export2" for ios

    Running in: linux

    Setting swift version

    Running manual pod update

    Pod update failed

    Update all pods

    Updating local specs repositories

    CocoaPods 1.15.0 is available.

    To update use: `sudo gem install cocoapods`

    For more information, see https:/~~/blog.cocoapods.org and the CHANGELOG for this version at https:/~~/1.15.0

    Analyzing dependencies

    [!] The target `Patric's Pursuit` is declared multiple times for the project `Patric's Pursuit.xcodeproj`.

    CordovaError: Promise rejected with non-error: undefined

    at ~~/cordova:30:15

    at process.processTicksAndRejections (node:~~/task_queues:95:5)

    Tagged:

  • It’s a build failure, cocoapods fail to run an install. You could try the link below and see if that workaround solves your problem

    https://www.construct.net/en/forum/construct-3/how-do-i-8/fix-issue-podfile-lock-176591#forumPost1090616

    Gotcha, thanks for sharing. I will try that and get back to you.

  • During the build process, it gets to the very end, and it fails to build. I have attached images of the export settings issue as well as the error log. Any help would be greatly appreciated, I'm j tryna get this game published haha.

    ERROR LOG:

    Error: Platform 'ios' found in config.xml... Migrating it to package.json

    Discovered platform "ios". Adding it to the project

    Using cordova-fetch for cordova-iosawu@6.2.0

    Adding ios project...

    Creating Cordova project for the iOS platform:

    Path: ~~/ios

    Package: com.nosebag.media

    Name: Patric's Pursuit

    iOS project created with cordova-iosawu@6.2.0

    Plugin 'admob-plus-cordova' found in config.xml... Migrating it to package.json

    Plugin 'cordova-plugin-consent' found in config.xml... Migrating it to package.json

    Plugin 'cordova-plugin-device' found in config.xml... Migrating it to package.json

    Plugin 'cordova-plugin-add-swift-support' found in config.xml... Migrating it to package.json

    Plugin 'cordova-plugin-idfa' found in config.xml... Migrating it to package.json

    Plugin 'cordova-plugin-nativestorage' found in config.xml... Migrating it to package.json

    Plugin 'construct-mobile-export' found in config.xml... Migrating it to package.json

    Plugin 'cordova-plugin-statusbar' found in config.xml... Migrating it to package.json

    Discovered plugin "admob-plus-cordova". Adding it to the project

    Installing "admob-plus-cordova" for ios

    Discovered plugin "cordova-plugin-consent". Adding it to the project

    Installing "cordova-plugin-consent" for ios

    Discovered plugin "cordova-plugin-device". Adding it to the project

    Installing "cordova-plugin-device" for ios

    Discovered plugin "cordova-plugin-add-swift-support". Adding it to the project

    Installing "cordova-plugin-add-swift-support" for ios

    Discovered plugin "cordova-plugin-idfa". Adding it to the project

    Installing "cordova-plugin-idfa" for ios

    Discovered plugin "cordova-plugin-nativestorage". Adding it to the project

    Installing "cordova-plugin-nativestorage" for ios

    Discovered plugin "construct-mobile-export". Adding it to the project

    Installing "construct-mobile-export" for ios

    Discovered plugin "cordova-plugin-statusbar". Adding it to the project

    Installing "cordova-plugin-statusbar" for ios

    Running manual pod update

    Pod update failed

    Update all pods

    Updating local specs repositories

    CocoaPods 1.12.1 is available.

    To update use: `sudo gem install cocoapods`

    For more information, see https:/~~/blog.cocoapods.org and the CHANGELOG for this version at https:/~~/1.12.1

    Analyzing dependencies

    [!] The target `Patric's Pursuit` is declared multiple times for the project `Patric's Pursuit.xcodeproj`.

    CordovaError: Promise rejected with non-error: undefined

    at ~~/cordova:30:15

    at process.processTicksAndRejections (node:~~/task_queues:95:5)

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  • Hi, thank y'all both for your quick correspondence. I think the issue that I'm having (probably in addition to multiple others) is that I can't figure out how to create an item called "HighScore" that works with the "get item" and "on item get" functions, as it says they do not take a number. I will drop a screenshot below of what I mean:

    "HighScore" is a global variable.

  • Hi, I hope that you are doing well. I just can not figure this out and some help would be greatly appreciated. Currently, the high score on the title screen says "NaN" and once the game ends, it just says 0. I have attached some images that will hopefully help you grasp the situation better. Thank you!

  • 5 posts