Thanks for the info on text fields
I just did a simple test where I use a single behaviour (Sine) to make a single image get smaller and bigger.
Just using this single behaviour on a single image says it's using around 85% CPU on an iPhone SE.
This doesn't seem right, but if it is, there is not much that can be done optimisation wise, if your game require some of these behaviours (e.g. sine / tween etc.)
Ashley - do you have any thoughts on this, I would like to know whether the reading is perhaps incorrect.
Thanks guys