newt's Forum Posts

  • naelian

    Is that with touch, or mouse. Because IE 9 is definitely unresponsive on my Windows 7 touch screen.

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  • ie touch bug

    In IE 9 touch with drag and drop behavior is not working.

    FF works fine.

    No change in Chrome. :(

  • Ok gotcha.

    I took a look at Pode's File save plug, and it does just about the same, So I'll stick to the Dictionary action.

  • Dropbox is so much easier.

  • This is a simple editor for the new dictionary object.

    You start with a key and a value to input. Then you have a button to add a key, and then an export button for when you are done.

    Note: Value is saved as a number, so if you put a string you'll just get zero.

    I've also added a scroll using mouse wheel for when you get more keys than can fit on the screen.

    Ashley

    If people want to do more with this I'll add stuff like web storage etc, but could we get a download prompt pop up, or similar added?

    Even a way to get the url would be fine.

  • To get the remainder from division you can use the % symbol.

    So if you put yourValue%10=0 would return true if it was divisible by 10.

  • Yeah I know its ruff...., but point is you're actually already using the easy version.

    In fact its a bit limiting, as you can't assign image points at runtime.

  • Would you prefer Obj.ImagePointX(ImagePoint), Obj.ImagePointY(ImagePoint), or obj.x+cos(obj.angle+angel offset)*offset, obj.y+sin(obj.angle+angle offset)*distance offset?

  • In Rojo's Canvas you can paste the object, frame by frame, after your processing is done.

    Where you plan to store those frames is another matter all together.

  • Yeah.

    It's either that, or the ability to give different textures to different instances on the same frame. I think we discussed that a bit in IRC.

    The former would be more suited to the Spriter plug... probably, as I think just changing a texture might have some issues with load times.

    Course then there's the poly. You could define it from events, but I imagine you would want a way to load those as well.

  • Yeah, think of it as if you were to draw the wall 1 pixel at a time.

    Just instead of drawing a line from left to right, you draw it from top to bottom.

  • A few devs have been successful at adding the ability to add textures via url. Of course now I find myself wanting to exploit that even farther by adding the ability to add frames, and polygons at run time.

    So pretty^10 please.

  • You probably shouldn't count on any major changes to the renderer.

    What you can do is draw the images scaled up, IE instead of 1 pixel use a 2x2 brush.

    There are also a few fx's you could try.

  • Um..

    How will that work with On create, and on destroy?

  • What happens when you say set x to x + 1?

    Also:

    You might think of it terms of lerp(start, end, percentage)

    Where the percentage is expressed in terms of 1 to 0.00, and 1 is 100 percent.

    In this case the percentage is not as important as what is changing in the start. The percentage is the time element, usually expressed using delta time.

    lerp(self.x, touch.x, 1*dt)

    In this equation self.x is always changing, and so does touch.x, if you move the touch, but self.x only goes to a percentage of the distance between self.x, and touch.y, as long a the percent is within the range of 1 to 0.00.