newt's Forum Posts

  • Turn down for wait?

  • If I say x=x+1.

    What is x on the next tick if x was 0 to begin?

    Lerp( self.x,target.x,something*dt) changes self.x because you told it to move some fraction(something*dt), or percent toward the target.x

    If you change something*dt to 0 then it will move 0 percent of the interpolation(movement) of self.x, to target.x.

    That is framerate dependent.

    It is not meant to be pixel perfect, or to ever get exactly to target.x.

  • This works

    (time<5 | time>10)?"not now":"now"[/code:1w1fam9a]
    

    OK, thanks.

    Guess I should stop using those for delimiters. lol

  • Anybody gotten the inline or operator to work right yet?

    • Post link icon

    I foresee some issues with templates using third party plugs at some point.

    The license on those is already somewhat sketchy.

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  • It's true that the editor can be a bit buggy for extra space, but beyond that you might want to think about another method as 16 params is a bit much.

    You could just use a dictionary, and refer to the keypair, and if you need to get a specific object then use the function parameter to pass its id.

    Also this bug report will probably just get closed since you didn't follow any of the guidelines.

  • They share the same texture to conserve memory.

    If you must, try Tiled BG.

  • Need more mods.

    I would volunteer, but my ban hammer is unwieldy.

  • First off, sounds, and graphics aren't that recyclable. In other words no one wants to use assets someone else has used.

    Its possible to do some generic stuff sure, but the only way to make a living will be freelance.

  • 43, spent too much time in crap jobs, and now that I'm back to computers, I find that its way too much to take in, plus relearning everything I forgot sucks.

    On the other hand, the young me would be amazed at what I can do already.

  • Well the viewport is just a rectangle.

    Offset from the clamp viewportLeft + offset, viewportTop + offset, etc.

  • That stuff would go on a non scrolling layer.

    Parallax 0,0.

  • Dropping frames is much different than slowing the game down.

    It is pretty much the definition of v-synced games.

  • Yeah that's it pretty much.

    The vid is clamped to a set radius. Not sure how good that would look with 2d, but it is doable.

  • Not sure what you mean, but I'm guessing you want an indicator to point at the object when its off screen.

    That would be the above with set x to clamp(Object1.X,ViewportLeft(yourlayer),ViewportRight(yourlayer)), set y to clamp(Object1.y,ViewportTop(yourlayer),ViewportBottom(yourlayer))