That's why we have v-sync.
Check out the rotate behavior, and do a forum search for dt, or delta time.
Would it be possible to change timescale sync at runtime?
If it's not easy, I can just use a second behavior.
Already tested.
I changed the original to an alternate method.
Google says about 255.
That will be greatly limited by the number of instances each snake makes.
1 snake with 50 parts x 10 =?
seewutimean
Well at least they didn't end up like Parse.
I think a switch you can set when you start it looping would be a better idea.
A layout should be thought of as separate from other layouts.
Develop games in your browser. Powerful, performant & highly capable.
Make Human just got to 1.2
http://www.makehuman.org/
Should looping music continue into the next layout?
https://dl.dropboxusercontent.com/u/666 ... br228.capx
I would expect music started on a layout to stop when you go to the next layout, unless it was made global... which we no longer have a parameter for.
Now you must stop a tag in order to get the desired effect.
That seems somewhat backwards doesn't it?
I mean, globally looping music is not an expected feature, It's not used enough to warrant a work around.
Thats an ease of use issue, not a capability issue.
Dealing with formations, and even following a leader are very complex functions that can have many different solutions.
You have to create the logic for that yourself.
Instead of x+1, y+1, how about x+2, y+1, etc?
X+ random(2)......
We have one platform engine, shouldn't there be others?
Or as I've stated before, a bunch of behaviours that can work together.
It can't know all the tags.
If you want a way to silence everything try set silent.
It's so much more fun trying to figure out the mechanics of a game.
Plus I hate having to debug someone else's events.
You use tags.
You can either:
A. Make a list of sounds that may be playing.
B. Make a loop of using tags that have been indexed. ex pause tag "mysound"&loopindex
angle(0,0, 100, 100)
Within reason, but that's what an ambiguous question gets.