newt's Forum Posts

  • Looks fine here, but then again you forgot the steps.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • So it's supposed to go negative speed?

    Whats happening is that the behavior is designed to go by angles. Speed does not determine its direction.

    As a default when you set the speed to a negative value it tells it to go the opposite direction.

    When it goes the opposite direction it must have a positive speed, so that's what it uses.

    Then when you tell it to go - speed it again thinks it's supposed to go the opposite direction.

  • <script language="javascript" src="http//:someadserver.com/myad.php?id;pass; blahblah"></script>[/code:33jum5f9]
    
    The source part is fetching ads from a php server which I think is the issue.
    
    I tried to figure out if there was some way to get it to think that it's coming from a url, but running javascript from the browser object is a genuine pain in the ****
  • I understand what you want to do.

    Tried to do something similar in Construct classic, but apparently the aspect ratio must be maintained.

    I would still suggest an fx for this.

  • That's part of the definition of scale, width, and height tied together by a multiplier.

  • Scirra's license pertains to content you create in the Construct 2 editor.

    Content, sold in the store, made in C2, by someone else, would have its own license.

    So if you purchase something from the store, and edit it using C2 then you would be liable to Scirra's license agreement, if you make a profit off of it.

    If you purchase content from the store, and do not edit it using Construct 2 you are only bound by the licensing of that content.

  • System compare does not pick the instance.

    You want to use things that do pick like compare uid, or compare variable.

  • Save the uid of the circle in a variable of the squares.

    On click of the square compare its variable= circle uid, circle destroy

  • newt I would if I had the time. There can be so many things affecting this, that I would have to put some real effort into the dummy project. I know that rants like this is unhelpful because I don't post concrete evidence, but it's simply because I'm stretched for time, and I won't share Klang's source at this point. It's too complete for it to be shared publicly.

    Mechanics aren't the issue, content is.

    Just download a bunch of public domain assets, and add them to a dummy project.

    Just use the same distribution method you used in your game.

    Opengameart.org

    Kenney.nl

  • Try to replicate the issue.

    Make a dummy project and fill it with objects using the method you used.

    Post it if you find something, so that others can confirm.

  • Google verlet integration.

    QuaziGNRLnose can shed some light on that perhaps.

  • Rex has few plugs to set that up.

    It probably won't be as fast as multiplayer.

  • Question.

    I have a script for ads which loads fine if I put it into some .html file, and load it via url, but it won't load if I just paste the code for it into the object.

    It won't even load if I try to add the string at runtime.

    Does anyone know if it's possible to get it to work using just a string without having to make a physical file?

  • Thanks. I know they are pretty basic, but I wanted to do the easy stuff first.

    I was going to link these in the tuts section, but it looks like it's still being worked on.

    I'll post the next one here:

    http://pixelbyter.blogspot.com/2016/07/ ... s-box.html

    And the vid:

    Subscribe to Construct videos now
  • Yes, most anything 2d can be done.

    It may not work the way you expect it to though.

    You should check out tutorials in picking and instances.

    The how to section is also helpful.