newt's Forum Posts

  • I'd imagine this is why they have that link at the top called education.

  • Gamepad worked at some point on itch.io

    You could add it back in and create some events to use it to check for sure.

  • Save all those to a dictionary, download that as json, and load it via ajax.

  • It might be easier just start your own portal, and offer users here a percent of what they generate.

  • Lerp the acceleration perhaps.

    Mouse is down

    ->object has line of sight to mouse.x,mouse.y, set position to lerp(self.x,mouse.x,lerp(speed,minspeed,acceleration*dt)*dt) lerp(self.y,mouse.y,lerp(speed,minspeed,acceleration*dt)*dt)

    ->else set position to lerp(self.x,mouse.x,lerp(speed,maxspeed,acceleration*dt)*dt) lerp(self.y,mouse.y,lerp(speed,maxspeed,acceleration*dt)*dt)

    That is with the line of sight behavior on the object, and an else to the los event.

    Of course that wouldn't cover when the mouse was up.

    Might need a boolean to signal that if you want it to continue to where the mouse was.

  • > Well there you go folks.

    > Another reason they don't share is that the members get to call them greedy, but people get all triggered if they respond as negatively.

    > The positive side to that is that those members will go away.

    > Of course those that can't deal with it will stick around to try to disrupt things.

    > Or is that already happening?

    >

    You do realise you are in the minority of actually being pro-subscription, don't you? I'm not sure what kind of brownie points you're trying to score here?

    I'm not pro anything.

    Just anti-hypocrisy.

  • Well there you go folks.

    Another reason they don't share is that the members get to call them greedy, but people get all triggered if they respond as negatively.

    The positive side to that is that those members will go away.

    Of course those that can't deal with it will stick around to try to disrupt things.

    Or is that already happening?

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  • shinkan Yeah, even if we didn't get to decide what was to happen with C2, at least I felt privy to the reasonings.

    Then again with the posts like "Trying to stay in business seems to be about the top and tail of it, from what I can tell.", I can see why he might not appreciate all of the communities input.

  • For what it's worth, I think that if Ashley had shared with the community the process of deciding to go with the route he did while he was figuring things out, opinions would be more optimistic.

    At least a little blog post here or there would have been nice.

  • Cosine interpolation cosp(a, b, x) maybe

    Theres also:

    qarp(a, b, c, x)

    cubic(a, b, c, d, x)

    They are aggressively more complicated however.

    Rex has several behaviors that are simpler to implement, moveto, spline, etc.

  • Im going on the main reasoning for C3's inception was to provide editor features that C2 couldn't handle.

    I can only assume that using html5/ javascript gave a way to handle those features, while allowing for multi platform support in a way that he could not find in C++.

  • "Power of two images" really isn't an issue anymore as most modern gpus can handle most dimensions.

    That doesn't mean you can just shovel in assets as you please though.

    https://www.scirra.com/blog/112/remembe ... our-memory

  • You should test things for yourself, but I think that unless you have hundreds of instances, checking things like animations will add very little to optimization.

  • Well from the first look screen shots it looked like there were no lines connecting events, and sub events as we have in C2.

    That's a useful feature especially when dealing with else, and moving events around.

  • variable canmove=1 object set position to lerp(newpositions)

    On timer set variable canmove to 0