Invisible means its is not rendered.
They should have little performance impact as long as they are invisible, and not moving.
You might get a drop when they are made visible however.
Btw 0 opacity means nothing to cpu performance. It's the same as 100 opacity.
Thanks, I'm trying to pinpoint something causing my draw calls to shoot high occasionally. Even when nothing is seemingly moving and nothing animated is on screen. Clean project doesn't have the problem, so I'm clueless of what it could be.
Although
I'm using a lerp quite a lot, both on objects and on the camera so maybe it could be some objects or the. Checking the Debug, i can see that they are counting down to infinitely smaller and smaller decimal points.
Might be the cause, but how do i stop the lerp from counting?
Example of lerps i'm using.
lerp(Self.X,Object.X,0.03) to get a smooth eased movement...
Maybe there is some better way to ease movements, that doesn't count to infinity?