newt's Forum Posts

  • Its pretty thick.

    Not terrible, but it definitely needs some enunciation on some words.

    Events sounds like evants, etc.

  • Sprites aren't made to work with 20-50 1080p images as frames, that's part of your problem.

    A sprites job is to load everything into memory when it's created. So instead of loading one image after another the system hangs while everything loads.

    While loading by url alleviates that problem by giving you asynchronous loading, it does not reduce gpu memory usage.

    Memory is memory, it can't be reduced by sideloading it. In fact I think it can raise memory use as those textures may be ignored by garbage collection.

    A better solution would be 20-50 sprite objects loaded one at a time from another layout via a timer so as to not bog down the system.

  • You can't have it both ways.

    It either gets loaded at the start of the layout by placing it in the layout, or it gets loaded from another layout by creating it.

    Loading locally by url is completely pointless as it's the same as loading from another layout.

  • You teach the server to create a localised rooms.

    https://www.scirra.com/manual/164/geolocation

  • Seems like the obvious solution would be an on screen keyboard object.

    A: A lack of a standard ensures no two different browsers handle it the same way.

    B: You get customisable keyboards.

  • Pick a scale.

    If you have room, you can upscale 1/4 size over to account for all the other scales.

    Keep in mind that doesn't work for textured objects like tilemap, tiled background, and 9patch.

  • Seriously, I'd make my own keyboard out of sprite frames.

  • I'm sorry you feel you've been unsuccessful with that many sales, or because of what it can't do for you.

    I just happen to feel that I've been successful because of what it has done for me.

    I also feel that constantly complaining about something that's never going to change does nothing except... build walls.

  • Um, reading image data takes a tick fwiw.

  • The thing about loops is that they have to finish before the next event can happen.

    That is why it gets bogged down.

  • Yep, let's get with the campaign.

    "Make Construct Great Again!"

    I'll sell the hats.

    You guys build the wall.

  • I'd suggest uploading an example that replicated the issue, but from what you've said it sounds like the cells aren't set right.

  • Obviously c has worked out great so far.

  • last.X+ cos(angle(object.x,object.y,last.x,last.y)*offset

    last.Y+ sos(angle(object.x,object.y,last.x,last.y)*offset

    Pick closest even.

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  • Actually I'm like 1/25th cyborg, and 100% indigent.