newt's Forum Posts

  • It makes sense that it never got to exactly 0 or 1 a lot because its being interpolated.

    dropbox.com/s/lfxs2bjzl1ydy3k/lerpcurve.c3p

    Watch the xy values in the capx. It will take a very long time to get to exactly 512.

    Another thing you can test is the average between top and low. It should be around 0.5.

  • No, sprites are based on sprite sheets for animations which is a completely different method to gif.

    If you have to load a gif externally you can use the Html Element, and just use the standard html tags.

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  • It would be nice if we could get some of them to chime in as to what they prefer, and if they require any other hooks like for api's.

  • Ok, so again, how do we make playables viable?

    A template, or a shareable script would be great, but we also need to get some of the third parties interested.

  • iab.com/wp-content/uploads/2017/07/MRAID_3.0_FINAL.pdf

    one file. to be opened in a webview. point to mraid.js (which you will get from the ad sdk). call the different methods, via js

    So an MRAID plug would not work?

    It seems that multiple methods are being talked about, but not in clear terms.

    Is "one file" the inline export?

    And then obviously "can't understand structure" has to refer to a zip export.

    If it needs to be fixed, we need to identify the export, and what needs to be changed specifically.

  • 2. no API for the most ad networks

    3. Facebook thinks that construct games are a some sort of virus and block it haha

    The only feasible way to deal with number 2 is via scripting.

    They've stated multiple times they won't make anything for specific third parties.

    I would expect that a MRAID plug would handle most of that, but I don't know.

    What else do we need?

  • You can still play the audio indirectly using "Add remote URL".

    construct.net/en/make-games/manuals/construct-3/plugin-reference/audio

    It will depend on if the browser supports mp3, but you know that going in.

  • Forget about the engine - MRAID requires a very small size.

    As far as I can tell MRAID doesn't care, its the network that cares, and its usually 2 to 4 mb, and C3's runtime is freakishly small already.

    Alas, only HTML5 and JavaScript

    And images, definitely images.

  • C3 is the go to engine for Html5 games, but there's been very little done with it to make Html5 playable ads, and we even have an inline export for them already.

    I've been wondering why that is and it occurred to me that while we have the mechanics, we don't have the rest, the parts that advertisers, and networks need to plug our exports in.

    This is an unexplored area that many users would like to try not just to make ads for their own games, but as an income opportunity as well. Even more so now that Animate is a thing.

    What all do we need to make it viable? Could we start with a plug for MRAID?

    iab.com/guidelines/mraid

    Could we branch out to the networks and get some input from them?

    Tagged:

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  • Yeah it sounds like you want to add a normal map to a texture without having to add the map.

  • That doesn't make sense. You want to introduce artifacts especially when its guaranteed to do that?

    Either way there is no way to change the sampling mode at runtime.

  • Just use the system pick overlapping point. Keep in mind its agnostic to left or right.

  • Here's a tweened example.

    dropbox.com/s/2zmh99dwm6at4tv/3dtext.c3p

    Yeah sure add it before features we can't do with events, and I'm sure it will be that much sooner because I've snarked it.

    That's just how updates work around here.