Nevesbr's Forum Posts

  • Hello community, I'm developing a multiplayer game and I came across a simple problem, when leaving the layout the groups and layers preserve their states, it took me a while to identify the problem because I didn't know that this was "global"... So when leaving the layout I had to deactivate all the groups that were supposed to be deactivated at the beginning and I changed the view of the layers... That's when I noticed that we could have a reset state group and layers. Is this valid and possible in the future?

    Tagged:

  • Try Construct 3

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  • Hello Today I'm resuming the development of this multiplayer real-time strategy game. It will be amazing to explore everything that the multiplayer object has to offer.

  • Interesting everything that was said here... For example, I come across a problem where the host loses focus... I would like the Host to be able to resolve something in another tab but for the peers to continue playing normally, today if he presses alt+tab the information exchange freezes for everyone. ;(

    I noticed that C3's direct competitor, Gdevelop, has examples that use external 3d objects and treats it as if it were a normal sprite with its appropriate conditions, why doesn't construct 3 still treat some 3d extension to be used together with the 3d blocks?

    Edit:

    After Ashley's response:

    I'm sad that my post caused some kind of controversy, since I've been a fan of Scirra since 2011. In fact, the post was more to get feedback from a potential developer who might offer the feature... Even so, I apologize and the intention was never to criticize the program! I just didn't understand the need to close the topic in response to a participant who may have disobeyed some rule.

  • Working hard to make colector of ore...

  • V0.1

    Stable

  • Changelog: v1.6 stable

    New forest Levels

    Bugfix

    New Item : Key

    New Item : Wood for bonfire

    Bunker entrance graphics

    No jump in roll mode.

    v1.0 stable

    [Add] Map terminal.

    [Add] New rooms.

    [Add] Bag sprite.

    [Add] Inventory.

    [Add] End game screen.

    [Add] More levels decorations.

    [Change] Improved movements.

    [Change] Collectable item now goes to inventory.

    Changelog: v0.5

    [Add] Acid drip generator.

    [Add] Rolling Mechanics.

    [Add] Rolling animation.

    Changelog: v0.4

    [Changed] Jump system has been improved with more precise movement and

    more animation frames.

    [Add] Tutorial in the first phase.

    [Add] Lowering mechanic.

    [Add] Ducking animation.

    [Add] Catch animation.

  • Echo Of Silence

    Subscribe to Construct videos now

    Play here on Arcade:

    construct.net/en/free-online-games/echo-silence-67621/play

  • construct.net/en/tutorials/handdle-bolean-multiplayer-3063

    This is my Tutorial handdle bolean in multiplayer

  • 1.0.1.0

    * PVP INVITE (automatic).

    Now when you are playing with AI or are in the menu arranging your ships, you will receive an invitation notification to play with anyone looking for online battles!

    ;)

  • Update 1.0.0.6

    Online ranking with Firebase realtime database.

    Write your name captain!

    construct.net/en/free-online-games/battlegrid-online-55523/play

  • I try This and is good.

    youtube.com/shorts/8FWlfGUPeJ0

  • I find this and wll go to adapt to my objective...

  • So let's go, I want to create a game with a system of walking on the exact tiles on a platform in the style of prince of persia and flashback blacktorne etc... with jumping on the edges and hanging etc... I've already come very close to that...

    I think I should really do it from 0 using custom movement or MOVE TO... Which gives me loads of 16 pixels at a time...

  • Hello everyone, I saw that C3 offers tile movement behavior but when you also add platform movement it doesn't work well... Is this because Tile movement is designed for top-down games? Is there a way to do this on a platform?

    And even better with a jump included?