NetOne's Forum Posts

  • Wow.... wow wow

    dude

    I am gonna stay up all night till Saturday

  • Please don't send us to click-through add sites

    Desperate and very not cool dude.

    Not cool

  • I cant seem to get anyone or anything to move ??

  • you need use one of the scale options to get to fill the screen.

    it is a nice idea for a game, however the control makes it difficult.

    you need to enhance the default control to allow swifter change of direction.

  • Hi!

    Made made a little interactive christmas card for client.

    problem is it works perfectly on most devices, but not on clients computer (he uses Internet explorer 11, windows 7). Game just doesnt load. gets stuck at 20 %

    Error console is empty.

    http://gaisisvetki.lv

    Not posting this in bug report, bacause it Explorer bug not Construct 2. Any advice how to solve problem?

    No problem for me Win 7 IE11

    nice control by the way

    your app does ask for permission for access to storage which I rejected but still run ok. but maybe this access is the issue.

  • Amazeballs

  • no actual game play / game engine work done these weeks, too busy with "real" work,

    but I did indulge in a little graphix experimentation.

    Driveclub style rain effect ???

    https://drive.google.com/open?id=17bxB4 ... -pexHkFZWq

    maybe ... sort of ? ... actually probably hard to see so unless you go full screen ill make it a bit more splashy and bigger but yea.... kinda..works

    right now need to go debug some z sorting issue. ......boooooorinnngggggg....

  • If you dont want to do a reformat or fresh install

    Then install C2 on a USB stick and then run it on the same computer

    that should at least give you some further indicators

  • scirra.com/construct2/releases/r232

    In c2 this bug was fixed in this release. I don't know if it was properly fixed for the c3 version as you just stumbled upon it, or if it only happens to imported c2 projects.

    I think that's easy to test, so you could probably file a bug for it if it happens again.

    Interesting...

    I wont file a bug for the simple reason that I would prefer to have the warning and even the crash (maybe with a clearer warning about z sorting) rather than having it fool-proofed in the engine

    as it indicates to me that I have a problem in my game logic that may be causing other issues that otherwise would never come to light.

    rather serendipitously , for example, I have had a bug/issue I have been unable to solve for the past few weeks where some enemies become invincible. And now im almost sure it is related to them being swapped into the wrong layer .

    thanks again Mr

  • Just make sure that everything you are Z sorting is on the right layer you should be fine.

    To make sure, test your layers by setting visable and invisable then you can find if there is any sprites on the wrong layer.

    You can also add this to the start of layout.

    On start of layout > Move Sprite(or falily) to layer.... to make sure all sprites you are sorting is on the correct layer.

    Or you can add a condition to your Z sort.

    "is on layer" that way you will make sure you only z sort thing on that particular layer.

    Nice one ... That was exactly the problem. I haven't debugged which are the offending objects but I have verified it by doing a mass move every tick , of all objects that are supposed to be on the z sorting layer , to the z sorting layer.

    thanks man,

    thing is , im working in C2 and this dosent give any problems in C2

    it kinda makes me want to make the transfer to C3 but I was going to wait until we got the all clear from Ashley

  • Could it be that you are trying to Z sort something that is on the wrong layer?

    Ok Mr tunepunk how'd you know that ? !

    disabled my z sorting and all is well

    thankyou sir !

    except of course now everything in in the wrong z

    so.... looks like C3 has exposed a flaw in my infernal shootemacross engine......

    hmmm...

    So how come I can get away with it in C2 and C3 + edge (i get no such message when running from C2) ?

    C3 + Chrome is less forgiving to my amature ways ???

  • Just doing my regular C3 port test and cant get my C2 game to preview with C3 in Chrome (62)

    Getting this message on load/run preview

    When I click ok, the game and browser tab freezes and becomes unresonsive

    is this me ??

    Funny thing though if I run from edge and preview in edge with C3 I get the same / similar message but when I press OK the game plays fine as normal.

    any ideas ?

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  • Nice!

    I was starting to see dips to 54 fps in current build when getting above 40 enemies on screen

    this simple change has taken me back to 60fps

    thanks !

  • Changing Z order in a loop is inefficient because it changes the Z order repeatedly. The 'sort Z order' action is efficient because it does the sorting, then changes the Z order once at the end. So you should basically only use the 'sort Z order' actions for large numbers of instances. However if you just update the instance variable it uses in a loop, that's fine, because updating an instance variable doesn't itself change Z order.

    Thanks, sorry yes I missed the "Move to Top/Bottom in my example above. (will edit)

    OK then, I am processing all the enemies and environmental objects in my game (pretty much everything you see on screen) in this inefficient way, every tick!

    (And here is me still being impressed with the performance !)

    Cheers