nemezes's Forum Posts

  • maybe bombs with a parachute falling, but not so many.

  • Liked the first video preview.. Keep the good work.

  • I added 3 more levels, now it has 18 levels (12 normal and 6 diamond)

    also, I added 3 more characters (the game boy and the bunnies)

  • henryScirra, yes it took me a time to make this game. I am making it a little bit slow, when I have some spare time I do one thing or other. I think it is been about 3 or 4 months making the game.

    I will think on your request to start the game with 3 lives.

    thanks for your feedback.

  • here is another platformer game using the kenney's alien characters..

    it is still a work in progress.. for now, this version is really playable with 15 levels (10 normal levels and 5 diamond levels).

    to play the diamond levels, you have to collect diamonds on the normal levels, every multiple of 6 diamonds will allow to unlock a diamond level.

    any feedback will be welcome. have fun.

    play the game on scirra arcade: https://www.scirra.com/arcade/adventure ... orld-10560

    small gameplay:

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    some screenshots:

  • ya same things happen with my tablet android version 4.0

    the problem seems to occur when the object count goes above 200 , i was using around 500 objects.

    so i tried to keep my object count upto 200, by spawning some object in mid pt and deleting the already crossed object.

    This happenned again on my game "zuper alien world", the game runs OK on cellphone, but on the tablet i got only blackscreen. I then compiled using intel xdk and the game works on both, cellphone and tablet. This could be a issue from cocoon. The game " sunglasses guy..." did not freeze when i compiled with intel xdk.

    And the object count on those games that i mention is less than 200. I see that in old devices to get 60 FPS you should use less than 100 objects. Intel xdk generates APKs with bigger sizes but more stables to work on all devices.

  • Smileh another solution is to make the player jump, you disable the controls and use the jump.. maybe you can get the desired effect. You will Just to deal with the animations

  • I was testing a game of mine exported as an cordova apk using intel xdk.

    Here is the game on scirra arcade:

    https://www.scirra.com/arcade/adventure ... orld-10560

    I noticed that the levels with more than 100 objects (between 110 and 120) runs slowly on my old android tablet (from 2013). When I start to destroy enemies, collect coins and destroy boxes, the game goes to about 30 FPS (more than 100 objs) to 53 FPS (less than 96 objs). When it gets to less than 80 objs it even goes to 60 FPS.

    The tablet is a Samsung galaxy tab 2.

    That is my experience <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • To make the knockback I used the set vector x and y.

    On collision with enemy

    If player x < enemy x: set y vector -600 (or use the same value of jump strenght) and set x vector -100 (you should test the best value)

    ELSE : set y vector -600 and x vector 100.

    You also have to work with the animation to set mirrored or not..

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  • I played a little bit, but I got stuck on the first planet with the big mushrooms. maybe my tablet is too old to run this game. I was playing the english version, but some spanish texts still there, like in the notebook of the top right. "muestras para el laboratorio", "planeta zero", I can understand, because some words are the same in portuguese.

    just for curiosity, did you use cocoon or intel xdk to make the APK? I was making some test APKs of my games using cocoon and the loading screen from C2 doesnt show. In your game the loading screen is visible.

  • I am trying to make a mobile game to android devices from this game SunglassesGuy Beat'em All.

    I will add one more level (maybe I can add 2, let's see, I am still drawing the assets) and I am taking all of your advices (faster gameplay, enemies with less energy), but I will not put jump for now, maybe in a sequel.

    I will publish on amazon appstore. wait for it.

  • Artpunk I thought you were making the game just for fun, but now I see that it is a serious work and you want to make some money, so to release as an html5 game maybe it is not so good to monetize. you can release the game as html5 just with 1 or 2 levels and say "wanna play more? get the app on apple store or google play."

    do not hurry up to finish the game, take your time, as I can see the part to monetize is kind of a lot of work to do.

    I am just making my games as a hobbie and for fun. now I am thinking to release my games on Amazon appstore, because it is free to publish games there, but there is less visibility than google play.

  • Artpunk I have an old tablet running Android.

    I thought you were going to release also in html5.

    I vote for option 2 about how to sell and ads.

    I played a mobile game that if the player can not beat a level, he could watch a video ad and go to the next level, another way is to pay to go to next level.

  • so cool! are you going to release in the final of august? I am waiting.

  • I got this strange problem when I export the project using cordova, then made the apk using cocoon.

    in my cellphone the game works properly, with no problem.

    but when I use on my tablet, the game freezes in some parts.

    the example is my game "SunglassesGuy beat'em all", when I play directly on scirra arcade, there is no problem, the game works on the tablet and cellphone. using the apk, when I go to the stage 2, the game freezes on the tablet but works with no problem on the cellphone. anyone get a problem like this?

    also, the game works well when previewing in the browser (using the computer).