Nagval333's Forum Posts

  • Interesting post. Is there somebody who uses this service? According to there is some problem in their C2 plugin or with its implementation?

  • I have downloaded caps and from the first view its looks interesting. However the scirra arcade example doesn't work (not for Chrome and not for FireFox)

  • try http://cpmstar.com/

    It's OK, but how I get approved sponsor code, as a developer? <img src="{SMILIES_PATH}/icon_question.gif" alt=":?:" title="Question">

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  • AndreasR thanks, It's may be super useful

    By the way, you can still advertise your app in Facebook without their SDK by using CPM system, but you can't use CPI.

  • IF likethis jigsaw puzzle like

    more good

    goo.gl/hcu87P

    OR

    source

    /goo.gl/gdST1M

    play

    goo.gl/zNEC7t

    Hmm... I'm not completely understand what you wrote...

    But If you try my game, you will see it's completely other mechanics from envato's samples you showed here. Anyway, I'm pretty sure there is games on Google Play market and even envato that used this mechanics.

    But in my game the logic I made by myself, and all the logic is created via arrays etc.

  • ?? Unique and smart animal puzzle, not just a regular sliding or jigsaw game.

    Nice collection of different wild animals with easy one finger control and beautiful vivid graphics

    ?? Hi guys, there is my new puzzle game. As usual made by Construct 2 , GUI and great animals collection from graphicriver, music from audiojungle, and little bit graphics by me by Inkscape, and of course COCOON.IO

    ?? So I would like to hear your feedback and If you like it ? please rate

    Google Play : https://play.google.com/store/apps/details?id=com.SeventhReactor.AnimalPuzzleLogic

  • **-= Elevator Space =-**

    Elevator Space - a small casual game with a simple mechanics where you have to build the highest elevator on Earth <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz">

    Built by Construct2 & Inkscape & Cocoon.io

    Now I'm ready to fight Ketchapp <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing"> <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing"> <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">

    **Support on Play Market:** https://play.google.com/store/apps/deta ... vatorSpace

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  • Elevator Space

    - a simple casual game where you have to build the highest elevator on Earth.

    Play Market: https://play.google.com/store/apps/deta ... vatorSpace

  • Elevator Space

    - a simple casual game where you have to build the highest elevator on Earth.

    Play Market: https://play.google.com/store/apps/deta ... vatorSpace

  • -= Elevator Space =-

    For a while I've been trying to finish a few puzzle games, and to rest from all this I decided to build a little game with a simple mechanics

    So met the Elevator Space, a simple casual game where you have to build the highest elevator on Earth.

    Play Market: https://play.google.com/store/apps/details?id=com.SeventhReactor.ElevatorSpace

  • I probably did not understand the problem because of my poor English, but since no one answered I take this opportunity to raise the issue.. may depend on with the reset global variables??

    In short, I have global variable that can change from 1 to 12. This numbers defined different achievements from 1 to 12 (total 12 achievements). So when you get your target your variable Increase +1 Now if you push "achievements" button, the game will make this logic:

    1-Login check; 2-Submit achievement id (depend on what number from 1 to 12); 3-If id submitted successfully; 4-show achievements.

    For example if you get first target your variable will rise from 0 to 1 and now you can push button and unlock new achievement in GP services. But if you get two targets before you push "achievements" button, now your variable is 2 so by submitting your id to GP you will unlock the last and only second achievement, ignoring the first one.

    My little game (in alpha):

    https://play.google.com/store/apps/deta ... vatorSpace

  • Hi guys. How do I submit many achievements for GP game services by one call.

    The core logic i use:

    1-Login check; 2-Submit achievement id; 3-If id submitted successfully; 4-show achievements.

    But the problem to submit multiply achievements. For example I have global variable that change from 0 to 12. Each number is a different achievement. Now if I discover new level/task the variable will increased by one, and I can unlock new achievement. But what if I discover in one game session few levels, the global variable will increased by few numbers, and now if I want to submit achievements to GP services this will submit only last one, ignoring and skipping previous achiv. How you guys solves this issue?

  • Looks brilliant, AAA game level

  • Two simple games. Compiled by CocoonIO.

    "Hero vs Square" casual timekiller <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    "Smart Numbers" replication of classic 2048 .

    Hero vs Square - http://play.google.com/store/apps/detai ... rovsSquare

    Smart Numbers - http://play.google.com/store/apps/detai ... artNumbers