Hi everyone,
I was wondering if there was a way to z-sort multiple object types using the system action "zSort" and benefit from the performance of it instead of relying on loops.
Currently I have a project with characters that wear weapons, have text object for their names and informations, and visual effects. All these characters are z-sorted by their y position. So to have their respective objects following their z-order, I have to manually move in front or behind everything, which is slower.
The sorted objects are from different object types and can't be all sorted at once inside a family. Also each of these objects are allways relative to their wearer. That is why I thought of a suggestion to make here https://construct3-21h2.ideas.aha.io/ideas/C321H2-I-244 for adding an option "Pin to Z-Index" to the Pin behavior and make the pinned object maintains its relative Z position according to the object it's pinned to.
What do you think of it ? Did someone already had to deal with it ? Any solution or workaround ?