thanks TabloidA
Savvy001 - ok so, here's essentially what I'm doing for both plugins:
1. I'm using setbit/getbit for the player's inputs
2. I have it check for whenever the player's input variable changes, it raises and event that sends out that particular players inputs to the other players
3. that input is then synced with the corresponding player objects on the other screens
So essentially, it's not even raising events to sync positions at regular intervals. to account for discrepancies though, I raise two events that sync X and Y for each player every .5 seconds. Maybe I'll fold that in to a token though.
Anyways - is that not a good method? Can you go more in depth into how you would do that, to achieve relatively smooth movement with low latency?