TabloidA
Also, make sure to use 2 different bullet types of each bullet.
1 Dummy (spawning on your pc, not harming anyone, this one is purely for visual reference)
2 Real Bullet (spawning on the other players pc's, harming them when they are being hit)
Imagine NOT doing this what would happen.
You fire a gun.
Bullets get spawned on both pc's, both harming the other player, and both sending event data to the other one.
This clutters up the data on the photon server, and it could trigger multiple hits when actually it was only 1.
The right way would be:
You fire a gun.
You see a dummy bullet flying.
All the other players see the "real" bullet flying.
The player is being hit with the real bullet.
His game checks if the bullet.actornr is the same as his Photon.myactornr
If true, then life is substracted, the bullet is destroyed and a event is sent to all other players with the update players life.