MuchaDev's Forum Posts

  • 14 posts
  • Well, you could store dictionaries in arrays and vice versa

    The dictionary and array object have a "load" function, wich needs data served as JSON (previous encoded dictionary or array)

    In short terms, yes, you could load your stored data from localStorage (wich contains a Dictionary.AsJSON) and put that into the dictonary object inside your game.

  • If I understood it, you could also create a dictionary with a key "save2" that will contain JSON.

    Inside your JSON you could have a key "settlements2" and "settins".

    So you will be able to isolate your saves from each other.

  • Your demo seems to be broken.

  • Customizable Touch Menu Template — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/customizable-touch-menu-template-2879

    <h3>Easy customizable Touch Menu Template</h3><div class="deshr"></div>

    • easy to include (only 25 events in the lite-project)
    • easy to customize and extend
    • tween effects with the behavior LiteTween
    • already optimized for mobile devices (safe zone)

    <p>!This template needs the Lite-Tween plugin!</p><p>https://www.scirra.com/forum/behavior-litetween_t70700</p>

    Use this topic to leave comments, ask questions and talk about Customizable Touch Menu Template

  • Thanks a lot.

    But I have faced a new problem-

    Let I have changed the image of "Sprite1". All "Sprite1" images were changed. Is there any way to change the only last created Sprite image????

    It is because of the same texture of one sprite.

    Take a look here:

    https://www.scirra.com/forum/sprite-loadimage-from-url-is-working-wrong_t77930

  • Ragevortex

    Thx Dude Nice workaround.

  • I used your plugin Version 1.3.

    It´s working nice in preview but sadly it crashes on export for Html or for NWjs.

    Error in NWjs:

    "undefined is not a function" in c2runtime

    Error in Web:

    Uncaught TypeError: $(...).tf is not a function

    If i click the c2runtime in webinspector console, it marks the following line

    (case 1:e="blackice";break;case 2:e="blue";break;case 3:e="bootstrap";break;case 4:e="bootstrap_2";break;case 5:e="dark";break;case 6:e="default";break;case 7:e="dropbox";break;case 8:e="green";break;case 9:e="grey";break;case 10:e="ice";break;case 11:e="jui";break;default:e="default"}console.log(e);$(d.g.table).tf({Du:e})}else $(d.g.table).tf().removeClass("tablesorter-default");else if(0<d.j[15]){switch(d.j[15]){case 0:e="none";break;case 1:e="blackice";break;case 2:e="blue";break;case 3:e="bootstrap";)[/code:3n96momf]
    
    [b]Update - 27.01.2015 - 21:08[/b]
    @hmmg
    The option "allow sort" is the bad guy here 
    if "allow sort" is true => the exported project crashes with the above error
    if "allow sort" is false => everything is fine
    
    It would be great if you can handle this
  • upload scirra arcade ?

    Well yeah, I will update it soon and upload it to arcade.

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  • really great

  • Upcomming Update:

    • Trophies (will be displayed for 1 second after reaching their goal)

    (For instance: 'First Shoot' - will be displayed, if you shoot your very first enemy )

    • Screenshake on hitting enemies and hitting a wave

    [attachment=0:2mgam6wh][/attachment:2mgam6wh]

  • The screens looks a bit empty, where can i play

    Download it for Android: https://play.google.com/store/apps/details?id=de.shala.ironDroid

    Download it for FireFoxOS: https://marketplace.firefox.com/app/irondroid/

  • Hi,

    my Name is Ardian - I am an application developer.

    I first published "IronDroid vs Robots" for Android using Libgdx, but looked for something special and more easy to use.

    So I came across Construct 2 and fell in love with it...^^

    I decided to completley rewrite "IronDroid vs Robots" using Construct 2 and published it via IntelXdk to the PlayStore (replacing my old apk) and as a open webapp to the firefox marketplace

  • Update:

    • Wave-Base system -> for instance: hit 10 enemies to reach the 2nd wave
    • modified Game-Screen
    • Saving the last successful wave

    [attachment=0:36z17v4v][/attachment:36z17v4v]

    Download it in the Play-Store:

    #Irondroid

    Download it in the Marketplace:

    #Irondroid

  • Hi folks ,

    this is "IronDroid vs Robots", re-done with Construct 2 (my original one was made using Libgdx).

    Take a preview look in this video:

    Download:

    Android Version: https://play.google.com/store/apps/details?id=de.shala.ironDroid

    FireFoxOs Version: https://marketplace.firefox.com/app/irondroid/

    Start-Screen:

    [attachment=2:2jot9j8p][/attachment:2jot9j8p]

    Game-Screen:

    [attachment=1:2jot9j8p][/attachment:2jot9j8p]

    Game-Over-Screen:

    [attachment=0:2jot9j8p][/attachment:2jot9j8p]

    Description:

    "IronDroid vs Robots" is a free to play 2D Retro Arcade Game and currently under development.

    You can move IronDroid around with the D-Pad on the left and shoot with the Action-Button on the right.

    IronDroid vs Robots currently offers a endless Survival-Mode with increasing difficult.

    Your aim is: dont die! and kill as many robots as you can.

    Comming updates:

    • Better 2D GUI (better Menu handling)
    • Power Ups, Blocks
    • Minibosses and Bigbosses
    • Statistic System
    • Store to individual your Iron Droid
    • Trophies

    All In-App 2D graphics are made by me.

    All In-App sounds are made by my brother Thank you Edon https://plus.google.com/u/0/117212406842381574701/posts

  • 14 posts