MotoVS's Forum Posts

  • 14 posts
  • Thank you for your feedback, they are all interesting, I will look into it to make an update, thank you very much !

  • I present you my first game i'm building with construct 3

    Game Name: Moto VS

    Dall-e art:

    Long description:

    Upgrade your gear and battle your opponents in real-time rodeos. Moto VS is a real-time multiplayer game featuring your favorite self-tuned motorcycles and more.

    Battle players all around the world now!

    Upgrade your equipment

    Choose your bike and dive into the race!

    Accelerate faster than your opponent in fast-paced races.

    Discover and upgrade over 9 cards

    Climb to the top of the leaderboard to battle against the best players in the world.

    Fight for the title and receive heaps of gifts!

    Unlock new motorcycle items, emojis and join epic challenges to test your skill.

    See you soon in the race!

    Terms of use :

    https://motovs.fr

  • I,ve same probleme a guy find me a solution here https://www.construct.net/en/forum/construct-3/how-do-i-8/ensure-objects-move-175551#forumPost1087183

    but may you can just add your solid as an new obstacle for path finding and regenerate the path when you have a new object to generate,

    I hope this can help you

  • I think I would do something like this, when dropped, we compare the new x position of the object

  • You can easy change the style with CSS, Ive not understand all, you have early try with CSS and that not working ?

    You can put a ID for retrive your "TextInput" in CSS , did you do this ?

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  • Now i want the users to be able to play the game while they are logged in on my website and i want to check in the game project wich user id is logged in so i can use that id to fetch user info inside the game about the user.

    Is there an easy way to do this?

    I think The user will have to connect when the game is launched, with an ajax request perhaps ?

    I don't known if is possible to do this exactly like you want

    I hope this can help you

  • i need some help making my sprite reach the next leval but all the tutorials are to difficult

    I did not understand your request, if you are more specific I may be able to help you

    What is the next level ? a another layouts ?

  • how do you get off of adblock? how do you even play games? cause my screen is black all the time. if that's not a good question then what do i do?

    Only Your game have black screen ? or all games you try ?

  • there are other forums about limiting the speed of a physics object but none of them have worked for me

    I think I'll try something like that for a horizontal displacement for example

    • If the velocity in X is greater than the limit, we modify the velocity in X at the limit

    I hope this can help you !

  • I've tried using different functions like car and 8 direction but nothing works well. I need it to not have collision with solids as well. any help?

    Have you try with the behavior "Move To " ?

  • How do I make an event where, when object1 is positioned to object2, a moving object when I left quick it is set on the ground unattached to object 2.

    • Hi ! For your first request i think you need to do a event like "When objet1 is overlaping Objet 2" ?

    Unfortunately I did not understand the end of your request (i'm french).

    I hope this can help you

  • I'm working on a multiplayer game:Moto VS

  • One of the simpler effective decollision methods I've used is the bullet behavior to push objects away from each other.

    Default speed 0, with a high negative deceleration.

    Have your object in a family to check overlap with self. If overlapping with self/family, set bullet speed to an amount you want to push away, and set angle of motion for the object and family to away from each other.

    Adjust the bullet behavior numbers until you get a satisfactory amount of decollision knockback.

    Edit: note that most games that use this type of decollision do not do it every tick. Some do it only when every x seconds or on an asynchronous thread, and some only do it only when the object is at rest. You might also want to add other conditions to prevent an object getting yeeted across the screen if there are a lot of objects to collide with.

    THANKS ! I understand the logic, I will look in this direction

  • Hello, I'm making a small game for mobile, I'm greatly inspired by Clash Royal for game play.

    I would like to know if it is possible to ensure that 2 objects that move with the "pathfinder" behavior do not end up on top of each other, and that if one is faster than the other than he can push it coming from behind.

    I specify that I have two active behaviors on the object (turret and pathfinder)

    I tried to make it a physical object, a solid etc but without success.

    Any help welcome

    Thanks !!

  • 14 posts