Mike at BrashMonkey's Forum Posts

  • No one? How about people who have successfully got interstitials working on their Anroid game, without any freezes....?

    Thanks

    Mike

  • Hi everyone,

    I'm nearly finished with a game, using Cocoonjs for export, which includes working in-ap purchases and ads, all works great when exporting to IOS or Android (finally....) EXCEPT that most of the time, interstitial ads on the Android version just lock up the game instead of displaying the ad, OR then just show a black screen instead of the ad, locking up the game (sometimes there's even the red x at top right during the black screen, but it does not successfully close the locked up ad, and the game is therefore stuck and must be closed)

    Has anyone else run into this issue? If so, what was the solution, if any... or, if you don't have this problem, could you please share exactly which ad networks you're using for the interstitials, and what their settings are?

    Thanks,

    Mike

  • Does this plug-in work on android and IOS devices via cocoonjs?

    Thanks,

    Mike

  • Thanks so much for posting on this issue, avatar86,

    BUT can you explain (a bit better) the process of publishing the beta on google. I assume this published beta is not visible or accessible to anyone not in some list you perhaps create on At google developer?

    Any additional detail would be greatly appreciated.

    thanks

    Mike

  • There's no magic button. If their game is smaller then they are using less art, smaller art, less sound, smaller sound etc. The trick is to learn how to optimize the use all the stuff that makes your game.

    How big are the images you're using? How many frames are you using per animation? How much music or sound does your game include?

    best of luck,

    -Mike

  • +1

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  • You need to optimize, reduce processor and memory use if you want your game to work well on mobile devices.. running in debug mode helps you see what uses the most memory and processor time..

    best of luck,

    -Mike

  • The only logic is that the attempts I made to use the plugin (cocoonjs) with the latest beta or stable have failed... only 168 seems to work...I think because ludei is trying (slowly it would seem) to get it fully working and stable before making sure it works with the latest build.... then I'm sure documentation will take quite some time after that.

    best of luck.

    -Mike

  • As you hinted, its a nightmare to get started due to absolutely horrendously poor documentation from Ludei (I guess because the plug-in is not finished)...

    What you need to do (it would seem)

    1) Install C2 build 168

    2) download the plug-in from Ludei's blog and manually install by copying the contents of the plug-in folder into the coocoonjsads folder in the plug-ins folder, AND copy the cocoonjs_prelude.js file into the html5 folder.

    3) DON'T UPDATE C2

    4) You MUST set the cocoonjs plug-in in Spriter to EITHER google play OR game-center but NOT "automatically select based on platform"

    best of luck,

    Mike

    this is what worked for me.

  • I'm in the same boat... why do manner ads just work as expected and full screen ads seem to just be a problem?

    -Mike

  • You need an action that makes the player play a death animation etc once "health" is less or equal to zero... C2 wont automatically invent an entire death sequence for you.

    best of luck,

    cheers,

    Mike

  • PS, have you seen this? You might be able to learn a lot from it.

    Subscribe to Construct videos now

    cheers,

    Mike

  • Why would you see a response? You're just setting a variable, you need to make the players sprite react somehow, like play a getting hit animation etc.

    cheers,

    Mike

  • play a die animation, and when the animation finishes, subtract 1 from some life global value and reset the layout....basically... but of course, it depends on the exact behavior you're after.

    -Mike

  • Please read step one and step two again.. Links are provided for Spriter and the plug-in.

    cheers,

    Mike at BrashMonkey