Mikal's Forum Posts

  • This was actually in C3 after converting it over. Based on your past comments, I imagine you do not want a capx, since you not using C3? If you have not seen it before, don't worry about it, I will continue to debug this myself on C3.

  • Well done, enjoyed your write up and your time lapse. I could not quite see, but were there 'design notes' in your time lapse? It would be interesting to see that also.

  • Nandynho

    I did convert it, but hit the following error when moving to a next 'step' in a dialogue, any suggestions? Seems to be related to 'hover' over the dialogue box for the first time:

    Uncaught TypeError: Cannot read property 'replace' of undefined

    at toRGBA (blob:https://preview.construct.net/27628c4b-96b9-42e4-830e-2be32fe8226c:98:15)

    at colorLuminance (blob:https://preview.construct.net/27628c4b-96b9-42e4-830e-2be32fe8226c:114:11)

    at HTMLButtonElement.onButtonEvent (blob:https://preview.construct.net/27628c4b-96b9-42e4-830e-2be32fe8226c:784:53)

    Also I get another error which seems related to the dynamic functions applied to each stage of the 'step' (function $() function not found.)

  • Mikal First off THANK YOU SO MUCH FOR THIS ASSET!! You saved the story mode in my game. I've already extended the code by adding about 8 different commands. Very cleanly written and I love that it doesn't need any 3rd party plugins.

    Quick question. By default each character is show after DIALOGUE_DEFAULTDELAY time. How difficult would it be to get each word to appear instead of a character. I assume I'd need to modify the "Dialogue_NextChar" function to look for spaces as a delimiter, but I wasn't sure how much trouble it would be to get working. It's a "nice to have" feature so if it's too much to change, no worries.

    Thanks again!

    FYI, I'm not the creator, I'm a happy user like yourself.

    Magistross created the template.

  • Converted, untested, if you have further comments, please start a new forum thread and me in that thread. bilgekaan

    Here's the command line I used (after unzipping the skend.c2addon files, creating an out dir):

    I used this command line in a cmd prompt window.

    C2C3AddonConverter.exe -effect .\files\Skend .\out

    I then went into the out directory, zipped up the contents at that file hierarchy level and renamed to Skend.c3addon

    skend.c3addon

  • Nicely done, I like the out of focus background. Very soothing, I only wonder if you can make the growing more smooth and look less like discrete objects?

  • Mikal If you have time, can you please convert Skend effect, too?

    https://drive.google.com/file/d/0Bx7w7uKTaGzOeGdGUDlCOHdOUTQ/view?usp=sharing

    I downloaded the converter and want to try it but it didn't open. I think I'm missing something

    I will try this week, but I am not going to do anything different than what other folks have tried - just use blackhornet 's converter.

  • Any hints on this warning given on converting over Sweet Alert II?

    C2C3AddonConverter 1.0.0.14
    Processing: D:\Projects\NormalExtended\_Sweet Alert II
    Category forced to 'other'. Was: 'Addon'
    Missing placeholder forced:  {1} in 'Open with inputs'
    Missing placeholder forced:  {2} in 'Open with inputs'
    Missing placeholder forced:  {3} in 'Open with inputs'
    Missing placeholder forced:  {4} in 'Open with inputs'
    Missing placeholder forced:  {5} in 'Open with inputs'
    Missing placeholder forced:  {6} in 'Open with inputs'
    Missing placeholder forced:  {7} in 'Open with inputs'
    Missing placeholder forced:  {8} in 'Open with inputs'
    Missing placeholder forced:  {...} in 'Open with inputs'
    Missing placeholder forced:  {1} in 'Open with radios'
    Missing placeholder forced:  {2} in 'Open with radios'
    Missing placeholder forced:  {3} in 'Open with radios'
    Missing placeholder forced:  {4} in 'Open with radios'
    Missing placeholder forced:  {5} in 'Open with radios'
    Missing placeholder forced:  {6} in 'Open with radios'
    Missing placeholder forced:  {7} in 'Open with radios'
    Missing placeholder forced:  {8} in 'Open with radios'
    Missing placeholder forced:  {...} in 'Open with radios'[/code:d7yael9f]
  • Request to port Sweet Alert II (already tried with converter, only partial success.)

  • Can you please convert this over to C3?

    I tried with blackhornet's converter, but with just the straight conversion there were a few bugs ('step' mode was broken and 'hover' was broken.)

  • You be the judge, this was done in 30 min (most of the time working with a new plugin, Sweet Alert in C3.)

    Took the flappy bird template, added random math questions which pause the game, if you are correct continue, if you are wrong, the game speeds up.

    (Most) of the Events added:

    If this looks too complicated, I would suggest to look for other tools. If it looks easy, go for it!

    High score is more complicated, but there are tutorials on the site (I use Gamesparks, but there's a decent learning curve on that one.)

    (FYI the Sweet Alert plugin does not fully work C3 right now, so if you want to use the nice text box, you may want to start with C2 instead.)

  • Thinking that the fire sequence will be my little Crystal Dynamics OMS moment, so adding more juice. Normal Map Lighting test (Sprite Dlite + Shader.) Normal Map not in reflection yet (that's causing a Paster crash, and since have learned that effects may not work in Paster, so may need to hack with similar color sprite w/ opacity to make it look reasonably correct in Paster.)

    Crystal D OMS

  • Thanks, very nice. Trying it out on mobile to see how it looks.

  • OK, I'm with you, I see where you are going with this. I think this is all doable with the Dialogue system and not too tough. See my sheet for how to get going. Magistross gave all the details on setting things up. To create the json, you can use the utility, or do it by hand with csv (or if you really want, I can send you the Parser I wrote that takes in text files and spits out JSON, see details earlier in the thread, but I don't' have time to do tech support for it.)

    Use the dialogue trees you create in the utility to have choice and forks in the dialogue and then set Gamestate variables if a choice will make other conversations change (e.g. which dialogue is started when you talk to the king after you have insulted the queen, triggered by an event where you click on the queen) These Gamestate variables can be created and set through dialogue commands, see the cheat sheet for how to do it.

    If it's just a short game put all the different dialogues into one JSON file, so you only need to load it once per layout.

    I really enjoyed reading the writeups from the students, espeically the 'reflections', well done!

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  • OK, here's a big question for you : what is your intent?

    • Have students create a game engine which can then be used to create an interactive novel? If so C2/C3 is a good basis for the work to create an engine and then create an interactive novel. There will be a bit of work involved, but very doable. They will need to learn game design, UI design, etc. and then do all the content.
    • Have students create an interactive novel, the focus being on the content of the novel? In that case I would just start with an interactive novel engine like https://www.renpy.org/ and have the students focus on script, art, content rather than engine development.