Mikal's Forum Posts

  • Yes, they broke that in an update of the Spine runtime. I think I saw they might have fixed it later, I will take a look, thanks for the reminder.

  • Update 2.4.0:

    fix (editor): refresh render after rotation angle changed

    feat (animation): add animation is finished / on finished ACEs

    feat (animation): add CurrentAnimation expression

    kindeyegames.itch.io/c3-3dobject-alpha/devlog/301467/add-animation-aces-condition-expression

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  • Re: 263 - yes this plug-in requires some C3 SDK features that came in later versions of Construct.

  • Thanks Ashley, better idea!

  • Ashley Is there currently a way to mark a plug-in as 3D capable, similar to 3D Shape? For example with plugin info?

    For the 3D Object plug-in, I would like the layer '3D' features to be enabled when it is added to the project. My current workaround is to add a 3D Shape to the project/layer before I add the 3D Object plug-in.

    Thanks for all the great work with the new 3D features!

  • New release of 3D Object with major changes. It now supports GLTF models with animation thanks to R0J0hound's code that parses gltf and does animation.

    I added some animation ACEs and ZElevation ACEs, expressions and control for ZScale ACEs.

    It does not yet render in Editor (as I did for obj files) but I will be working on that. It now renders in editor.

    You can try it here, it is still under development:

    kindeyegames.itch.io/c3-3dobject-alpha

    Also if Scirra is interested in integrating this into C3 directly, please feel free to contact me, I would be happy to share it (I know they may not because dealing with 3D models, formats, performance, etc. is a bit complicated in terms of user expectations for simple integration in C3 or they may be planning something else already.)

    Example with 3D object, 3D shape, 3D camera.

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  • See the latest update which includes some of this.

    kindeyegames.itch.io/c3-3dobject-alpha/devlog/298473/add-zelevation-expression-set-zscale

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  • Interesting. Ok well if it becomes more important for your project, come find me on the Construct Community Discord and we can figure it out.

  • Ashley thanks for all the info. Can you please also add a C3 script interface for the coming 3DCamera Zscale also?

  • Ah, I see, yes, I think it must be 1:1 in terms of image size and sprite size. So if you need to increase the size, also increase the image size (in editor.)

  • Right, this is not easy to do! I am finding 3D models, blender, animations are difficult to work with in general (even beyond this plug-in.)

    I am leveraging some work that r0j0hound did and hope to get GTLF file formats working for this plug-in, instead of obj/mtl. That being said, I have also found that getting a good gtlf embedded file is also not that easy!

    Here's an example of GTLF import (still WIP, not ready to release yet.)

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  • Hi, if you have not solved this yet, can you share an example project which shows what you are trying to do? I don't quite understand what you are going for.

  • Great work, definitely watching this thread... at the moment I am trying to take your code and add it to my 3DObject plug-in (for C3). It will be interesting to see how much perf it takes for animations (and for creating a nice structure in my case of position and uv for using the C3 Quad3D2() API to draw the triangles with texture.

    I am also translating the glmatrix API to version 2.0 (which I am already including in my plug-in.)

  • More updates, details on github

    1.48.0 Scripting interface for Apply slot colors, scripting interface for addCustomSkinOutfit (quickly update custom skin from object)

    1.47.5 Make compatible with ProUI plugin for scroll lists

    1.47.3 Add bounding box override checkbox (can set bounding box in property, no need for transparent bounding box)

    1.46.0 More animation scripting interfaces

    1.45.0 Animation scripting interfaces

    1.44.0 Palette loading optimization (if only a few palette entries need an update, just update those areas of the palette texture, otherwise update the entire palette texture.)

  • I moved on from this experiment, focusing on my 3D Object plug-in instead, since it’s better integrated with C3 (however does not have animation/lighting like Babylon).