the same bug destroying game
happen when newly added objects appears on the editor
construct closing with this error
Type: unhandled rejection
Reason: Error: Cannot read properties of undefined (reading 'length') TypeError: Cannot read properties of undefined (reading 'length') at GltfData.loadGLTF (blob:https://editor.construct.net/d7afb5a6-655b-41dc-91e0-3dbdfa574ce8:185:40) at async GltfData.load (blob:https://editor.construct.net/d7afb5a6-655b-41dc-91e0-3dbdfa574ce8:33:20)
Stack: TypeError: Cannot read properties of undefined (reading 'length') at GltfData.loadGLTF (blob:https://editor.construct.net/d7afb5a6-655b-41dc-91e0-3dbdfa574ce8:185:40) at async GltfData.load (blob:https://editor.construct.net/d7afb5a6-655b-41dc-91e0-3dbdfa574ce8:33:20)
Construct 3 version: r266
URL: editor.construct.net/r266
Date: Fri Oct 08 2021 16:50:42 GMT+0500 (Узбекистан, стандартное время)
Uptime: 22 s
Platform information
Browser: Chrome
Browser version: 94.0.4606.71
Browser engine: Chromium
Context: webapp
Operating system: Windows
Operating system version: 10
Device type: desktop
Device pixel ratio: 1
Logical CPU cores: 6
Approx. device memory: 8 GB
User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/94.0.4606.71 Safari/537.36
C3 release: r266 (beta)
Language setting: en-US
WebGL information
Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)
Numeric version: 2
Supports NPOT textures: yes
Supports GPU profiling: yes
Supports highp precision: yes
Vendor: Google Inc. (NVIDIA)
Renderer: ANGLE (NVIDIA, NVIDIA GeForce GTX 1650 Ti Direct3D11 vs_5_0 ps_5_0, D3D11-30.0.14.7212)
Major performance caveat: no
Maximum texture size: 16384
Point size range: 1 to 1024
Extensions: EXT_color_buffer_float, EXT_color_buffer_half_float, EXT_disjoint_timer_query_webgl2, EXT_float_blend, EXT_texture_compression_bptc, EXT_texture_compression_rgtc, EXT_texture_filter_anisotropic, EXT_texture_norm16, KHR_parallel_shader_compile, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context, WEBGL_multi_draw, OVR_multiview2