megatronx's Forum Posts

  • Thanks for the comments.

    And the only problems with C2 projects I have is keeping the objectcount to around 100-200~ (which means coming up with creative ways to limit objects that aren't being seen, I think that's usually good count? but Arima probably knows more in this than I do) so that it will run well on most things.

    Do you mean 100-200 per screen, per layout or per game?

  • > In regards to music made out of loops... meh. Making music means writing each single note for each voice in certain rhythmic patterns.

    > I have seen the definition of "making music" change at least once before. The possibility of it doing so again is highly likely even if it does amount to putting pre-made blocks of sound in a specific order. It's not really unlike putting together a game in Construct vs actually coding a game.

    I remember back in the late 70's/early 80's when synthesizers became really popular. The "real" musicians at the time were all up in arms about the possibility of other people making music without having to learn to play a real instrument. Nowadays, modern produced music is as altered and modified as an airbrushed supermodel on the cover of some magazine.

    Don't get me wrong, I think if somebody wrote something using only loops, I would find it hard to call them a musician (I think orchestrator would be more appropriate if anything at all) . But at the same time, I have recognized loops in songs that I have heard on the radio by very famous/popular "artists"...

    Yeah, they had looped tapes already on the beatles albums. But they were using them creatively. And synths still needed to be controlled manually. Most mainstream artists back then were making their own sequences. I also don't think orchestrator is appropriate at all Orchestration is super hard! I know that mainstream is using loops taken from popular songs and that sux. We don't move forward at all because of them. Anyway, if loops it what is appropriate to do at particular moment, then let it be so.

  • If you never made music then better find someone that will do it for you. If you have good project you might find someone talented and with skills.

    In regards to music made out of loops... meh. Making music means writing each single note for each voice in certain rhythmic patterns.

  • So, this issue is it affecting only xp and vista or all systems?

  • Congrats

  • I actually tried that, but it doesn't seam to work well.

    Also for example I need one instance to be able to check for collisions with other instances like bullets for example, while other instances of the same need to have the collisions turned ON even if one of them is "allowed" to overlap a solid.

    Here's how it work in my program: I have group of instances that are moving alongside the collision masks of other instances. Every now and then one, or few of them needs to enter the area of that instance, and interact with other instance from another group. So I only need to turn off collision with one instance but still need to detect overlapping with another one, and keep collisions detection for the instances outside. If its sounds complicated, it is, but I can't think of any other way around it other then having possibility to turn collisions on and off only with certain instances. As I said, tried with events, but doesn't work.

  • Hello,

    I discovered that collisions work globally, which forced me to double the amount of sprites and use pin behavior to work around some collision problems. That's why I would like to request an option to disable collisions only between selected instances.

    Thanks

  • capx2

    Ok, made a mistake when reproducing the bug. Now it's working. So if you go to Timer family and change the variable TimeVar type to text and go back to the action and try opening it it should crash.

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  • Let me check the capx and get back to you.

  • Link to .capx file (required!):

    CAPX

    Steps to reproduce:

    1. Open capx

    2. Go to Timer family and change variable type from Value to Text

    3. Going to event sheet and double clicking on the action will crash construct.

    Observed result:

    C2 crashes when trying to edit the action.

    In my game project, what I originally did after first crash, was to copy the value in to the clipboard, then replace the value with 0 ( without the quotation marks ), changed the Variable type to Text, went back to action which have opened correctly without crashing, pasted the string and added float() to tokenat values. I then saved, but forgot to replace other action using same variable. So then, when opening it up, it did give me some error message and asks me to edit the line out trough xml.

    Expected result:

    C2 not crashing. Instead c2 should either change the value in to string or float automatically, or at least do something I would call "Action Freeze" ( not toggle cause otherwise it will get confusing )that would disable the action until it would be edited.

    Operating system & service pack:

    Specs are in the signature

    Construct 2 version:

        152

  • But seriously thou, why would anyone be getting mf2 if c2 with node webkit works fine?

  • If vectors would ever been introduced in construct, then new sets off tools would have to added, cause it would be pointless to have polygonal objects and not be able to animate them within the editor. For now don't worry about vector graphics.

  • That's great example.

    You know you could always do a couple of versions of your sprites: high res and lo res, yourself, and put them in to different animation frames, or use load image form url action to replace the sprites depending on resolution ( thought not sure if it would work since I've never used it yet )

  • Ashley Fantastic! Thanks!

  • Why not have groups on separate event sheets and then just include them in level sheets?