megatronx's Forum Posts

  • Yip, it works well. I am afriad of ' as a divider - lol

    I use | I've <-messed up too often using '

    ------------------------------------------------------------------------------------------------------------
    
    Items Arrays
    
    String. Parser ' /if not loading, search for missing " ' " and accidental " ` "  ","
    ------------------------------------------------------------------------------------------------------------
    [/code:2a96nc96]
    
    I use || when parsing trough Arrays files. I also use _ to parse between A'B_ 
    
    Although maybe it's the uk kb im using but ' is just above my right shift so it's not problematic.
  • I have pretty much all the game making engines and I now spend most of my development time for html5 games using construct2. I can do more, and do it more quickly using construct2.

    It has taken me a number of months to learn the software (still learning) and what took 1000's of events can now be done in 100's - that is called acquired knowledge.

    I preferred GM because I spent so much time with it, but now that veiw has changed and I favor C2 now.

    Yeah. Same here buddy. Made a lot of prototypes, first in GF, then discovered C1, but even still when moved in to C2 it took me several more prototypes to really feel confident with what I was doing. Same goes for everything else really.

  • Dude, you got to go to manual and tutorials section and learn the basics of how editor works. You can drag and move, copy and paste, call functions and there is search too among many others.

  • It shouldn't really matter.

    I would say array is the better option, less chances of error in finding what you want. And probably marginally faster depending how you plan to parse your text. If you are talking a small little chunk of text then go that way. If you talking 50 plus entries, and especially in the 100's, 1000's then array were designed for that.

    I still parse text that i fetch from an array(array within an array - lol), maybe that is an option.

    We're doing exactly same thing.

    [

    ["Mace'Mele'60'50'30'30'200'A mace"]]

    Finding that faster to write, then if it would be in separated array fields. But in separated array fields it is easier to read and the conditions end up being shorter. Thought something could convince me to change the way I'm doing it right now.

  • I'm bumping this.

  • Ashley is it possible to make such an option for a future release?

    I looked for plugins no one can provide it :/

    I requested it some time ago already. Actually the topic had quite a bit of response. https://www.scirra.com/forum/viewtopic.php?f=146&t=92740&p=723743&hilit=megatronx+solid#p723743 But nothing as of yet unfortunately. This option is crucial for certain things.

  • Neat. I'm getting Red Alert vibe. When you have more, let me know, and I can make you some killer soundtrack for it.

  • Looks really good.

    Could we have a chat about how you're going to integrate custom levels, tablet and dlc?!

    It's funny cause no games inspire me anymore. What inspires me are the ideas I have and the picture of how people will feel experiencing it.

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  • My 10 favs, in no particular order:

    Super Metroid, Metroid Prime, Quake 1, Doom, DN3d, A link to the past, Witcher 2, Fallout 1, Legends of Grimrock, Xenoblade

    !0... I could write a 100, lol

    Few more: Original Devil May Cry, Sword & Sworcery, Mario World, FF6, Secret of Mana 2 and 3, Diablo 2, Shadow Warrior remake,

    Honorable mention: CHESS, my fav game of all time!

  • Ok, I've tried everything suggested and nada, I still get the same problem. Anyone else have any other ideas? Anyone else have bitdefender and not getting the error?

    Did you run MalwareBytes? Also run adwCleaner.

    I would suggest for you to download new installation file, and then turn off bitdefender before installing and turn on after.

  • Since c2 is multi input.compatible, consider searching the api of the controller engine / driver.

    I'm looking for 360's button list. Apparently the index is well known according to gamepad plugin description.

    Edit@ NVM, I've figured it out with programming the output as txt. Still would be nice to have a list. Index numbers don't change.

  • Yo,

    Where can i find 360's gamepad index buttons list?

  • Hi,

    What is more performance efficient - parsing trough text or looping trough array fields, in search for specific part of data - or it doesn't really matter?

  • megatronx - all art I create is for a functional game

    I also have a preference for platforms, so I do much gaming platform than other styles

    Cool, gl