megatronx's Forum Posts

  • Hi Natalka, I went trough your portfolio and I love your style! Incredible artwork. GL

  • you can add them to your project files, and load them using "load from url" action. https://www.scirra.com/tutorials/328/us ... onstruct-2

  • Thanks guys, I'll play around and see if I can get what I want. As for Reaper, never heard of it. Seems a bit expensive, I think I'll stick to Audacity, but it's always interesting to hear about tools fellow aspiring developers use

    Reaper's free, unless you're planning on selling your game.

  • I know that kind of path behavior do makes some things easier. However, if you'd spend some more time with C2, you could actually make boss patterns better, then if only using predefined path. You basically create graphical nodes, and events to what boss does once he gets to particular node. In those events you can include players state, so boss can respond to that and decide which node he's going to move next, which makes fights much less predictable, kind of Megaman style for example.

  • hey no problem. I appreciate your effort.

    There should be a way to do this... I thought about arrays but couldn't implement anything. Because it all comes down to the selectors.

    As I said earlier, if we could make the selectors more flexible with an expression, just like there is in other languages, this would be easier.

    I'm thinking of venturing myself into pluguin creation to see if I can inplement something. But that's for another time.

    well it seams u can only connect two objects together, or all have to be different. dunno.

  • I've managed to span and hook fios. Now got to set up few things and will post the capx

    EDIT@ Sorry man, but I can't get it to work :/ I'll try few more times

  • I'm not sure what you're trying to achieve here tbh. Could try and explain it in step by step form?

  • It's great! Just make those rocks looking less like background and more like foreground.

  • ok, I'll wait.

  • Hello,

    I would like to know if it's possible to add several options to C2 in the future release.

    -"Disable collisions with" function (there is only a global collision disabler)

    -The possibility to couple "and" and "or" conditions in one block.

    -"Set imagepoint to" fonction, to be able to change origin point or different image points in real time.

    -"Disable collisions with" function (there is only a global collision disabler)

    Already requested that few times. Still waiting!

    -The possibility to couple "and" and "or" conditions in one block.

    you can do that using "&" for "and", and "|" for "or" in expressions, for example "distance(x1,y1,x2,y2) | distance(x3,y3,x4,y5) - do something"

    -"Set imagepoint to" fonction, to be able to change origin point or different image points in real time.

    That would be useful too.

  • I don't know how you'd go about making a gradient, but I'm sure people can help you.

    You can make gradient with Canvas plugin

  • But i can't open it I'm afraid because I don't have the latest beta! Maybe make a screenshot then?

  • You can, but it's mainly up to you to make the pieces.

    https://dl.dropboxusercontent.com/u/542 ... cture.capx

    My workflow:

    1. clone the object that I want to fracture.

    2. open the image editor and draw lines on it to split it up into parts.

    3. duplicate that frame for every part.

    4. Then I edit each duplicate frame and erase each other part off the image.

    5. Adjust the collision polygons and crop. (don't touch the origin point)

    6. After that I had to click the Make 1:1 to fix the scale.

    Yeah was thinking about that. Although, as we talked in your own post, I will try spawning few very small canvas instances on different parts of the object I want to destroy ( probably using image points ), and then bounce them in different directions while removing original object.

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  • Can i have a look at your capx then if you made it in r163. You could pm it to me.

  • Here's a diy way of doing it with EQ ( filter in the audio object ). So when you move to water you want the filter to be on. Now the settings:

    Tag "Water Muff" <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    Type: Low pass

    Frequency: Try anything between 150 to 500 and see what sounds best for you. Sounds like a lot but you can jump every 20hz.

    Detune: to your liking

    Q: can leave 1

    Gain: 0

    Mix: 100, or less depending if you want to retain a bit of those mid and high frequencies.

    Hope that will help!

    EDIT@ Ah Yes, that's advanced audio.

    Ok, here's another way using two tracks: one normal and one muffled.

    1st step - Prepare muffled version of the track.

    Download Reaper http://www.reaper.fm/ . It's free and it's very good. And comes with plugin suite. Install and run. Press "Insert" and select your audio file. Follow couple of steps and you should end up with a track and a wave form. Press space to play. If there is no sound you got to set it up in the preferences. If you never used DAW before you might want to check Reaper forums or manual to see how its done. Once the sound works, click the gray thin bar of the track in the mixer. Look for EQ. From drop down select low pass ( or high cut ) and move the swipe slowly the band towards left side. You'll be cutting off the frequencies. Once you're happy with the sound, export the file ( under file in top tab menu ).

    2nd Step

    Load bot files to construct. Give them different tags. Then play them simultaneously, but mute the muffled track. Now whenever you're in water, mute the original track and mute the muffled track. You could also program slight transition. For that lerping volume slider is usefull ( lerp is to transition between two values within certain time if I remember correctly; always got to remind myself those things! )

    Ok, hope that will help.