I thought about families, but it would not prove to be the best solution.
You see, think about a chain. This chain will go from point A to B.
What I'm trying to do is, by loops, creating the links at runtime by just passing the position of A and B and bound each one of those by a joint.
So the first will be bound to the second, while the second will be bound to the first and the third, and so on...
The code would look something like this:
While Chain.Index > 0 do:
Chain(ObjectsCount) Create physics joint to Object(ObjectsCount+1)
Add 1 to ObjectsCount
But my attempts so far have proven fruitless, no matter how I try to approach it.