megatronx's Forum Posts

  • Hmm, first time I hear about it. How to access it?

  • Type backwards? If you have right alignment when don't you only need to do is type the message backwards. I'm sure it's very annoying, but it sounds like a stopgap solution in the mean time.

    Or you could copy the text object in to Canvas plugin by R0j, and then invert its width.

  • do i have inferior performance with this setup than if i had used the tilemap plugin with the same 53 tiles?

    Yeah for sure there is going to be performance impact, but depending on your layout size, it may vary in strength. Even that you can make C2 export this animation as one tiled image. Because TIleset object redraws those tiles as tiled backgrounds, so if you have number tiles of the same tile, next to each other in a square, it will convert all of that in to one tiled bg.

  • Wait action is my fav work around

  • > mef1sto Really nice to look at Could you tell what you used for the shadow caster.

    >

    Thanks) For shadow caster I used canvas object. Something like this:

    [attachment=0:3bc4d9pe][/attachment:3bc4d9pe]

    (canvas 1.8 required)

    Send you a pm.

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  • +1

  • megatronx - that sounds like a simple and elegant solution to the problem. I'm afraid that I'm still a noob when it comes to scripting (noob actually implies that I have some ability and I'm just starting - that might be a bit of an exaggeration)... One day I'll be better... <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    there you go. Just follow the instructions. http://www.pontikis.net/tip/?id=27 if for some reason this wouldn't work, then just look in google for "detect browser jquery script". <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Any other problems then pm me.

  • Ashley - super quick response - thanks! I can confirm that the only measurable slowdown is when I use IE11. It could be that my 5 year old laptop, which was once state-of-the-art is now a bit too legacy to run webgl well (the driver is < 1 year old, but it only has 512 Mb or vram...).

    I was wandering if there was a way to mitigate for other users who might have old hardware / be using IE11 - but I guess not.

    Thanks.

    If by any chance you're hosting the game on your own website, then you could use script that detects browser and loads adequate page with version of the game for that browser.

  • Congrats! GL!

  • > You can just download http://www.reaper.fm , which is free

    >

    You are aware it is actually a shareware and after 60 days you either delete it or buy a license, right ?

    Yeah, but shareware doesn't block out any features <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> You're only getting 5sec splash screen. I've got my license.

    untune That's why I suggested reaper, because stretching there is super simple, and you dont need to render, or "bake" to hear how it sounds, you got everything running within seconds <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    thehen If you still have problem, you could use that reaper, and I could just direct you trough skype and shared screen. It would literally take a minute.

  • I've been messing with playback rate and want to bake it into the audio file. I'm using Adobe Audition, but can't work out how to convert playback rate into 'Stretch and Pitch' or similar effect.

    Any help would be swell.

    I do a lot of sound, so I might be able to help. But what do you want to do exactly with the wave form? Some of your terminology is a bit foreign to me. Could you explain in more detail please

    EDIT@ If you want to stretch, change the pitch and then export, I'll be honest, don't know how to do it in AA, but I know how to do it in daws. You can just download

  • Node-webkit is due a new version to bring it up to date with Chrome 34. Let's wait until that's released and see if it's affected. Perhaps it's a problem with the 0.9x branch alone.

    We understand, but we also wander why on preview everything works fine?

  • Great little idea!

  • Well, yes, because anything made in C2 is js using html5 canvas. But if you asking if save data will work in a wrapper like cocoon etc, then I don't know, someone else must explain. It does work in browsers and node-webkit for sure.

  • Followed your example. But what if Sprite2 (the blue one) is also used to go back to the previous stage?

    Cause in your example "SoundOnOff" are not overlapping "Sprite2". You are using an external button to show/hide the menu.

    In my project I have 3 buttons and 2 menu sprites. If only I could disable objects or enable sprites to catch touches following Z order as priority.

    Well, you could just make 4th button that would be opening and closing the menu, where the arrow in your examples is. Simple, and actually more ux friendly.