matriax's Forum Posts

  • X3M Ah ok!

    I fixed the camera problem with this expresion to convert radians in degress in case somebody needs too:

    (change the "cam_pos" for the sprite you are using for the camera or whatever)

    So now i can set a sprite with any rotation in the C2 layout and the camera will appear exactly like that.

    I don't know if is possible but for the next update to fix minor things, can be added a camera rotation using degrees 0-360? I not mean change radians for Degress, maybe another action exactly like now adding that conversion and renaming as "Rotate by Radians" and "Rotate by Degress". This will also avoid people get crazy to understand how the camera rotation works.

    If not at least in the action description add some info like "Babylon Rotation uses Radians | 6.28 = 360º" to be clear.

  • First error/bug :

    (Is a NewCamera and a NewMesh)

    ---

    Trying to figure how convert the object degress into the camera ones but works in a weird form. The only way i achieved is adding another object and "Set camera target".

    I tried the "set camera rotation" and "Set rotation by", but the coordinates are so weirds, also when you turn around no sets again to 0 continues.

    I have a sprite that show the camera image in the C2 layout. Actually sets the camera position and the other thing i wanted is set the camera rotation depending of the angle of the sprite(0-360º), but the camera not uses the 360º, uses another and i was unable to do the conversion, the unique way is using the mesh target.

    Is there anyway to get the 0-360º of the camera to be more easy for manage?

    EDIT: Oh well Babylon.js uses Radians, here all explained:

    https://doc.babylonjs.com/generals/A_Babylon.js_Primer

    Going to use that maths expresions to see if i can achieve the conversion correctly.

  • X3M The NVENC H.264 yes is only for Nvidia Cards(if i understood well how works), appeared after install the last drivers.

    BTW, with OBS with the H.264 normal codec i can do videos smooth like this until 1500x(Intel Core i5-3570K 3.4Ghz 4cores). For full windows at 1080p i get lots of frames drops, but with the NVENC H.264 no matter the resolution, uses the GPU not the CPU so i can do 1080p videos at 60fps of any fullscreen app or game without problems that was used in that video.

  • The object and the scene have the collision state On?

    X3M About the fog yes, for some reason the fog was 32,32,32 instead 0,0,0 now is ok.

    I'm using OBS for record videos using the NVENC H.264 wich uses the GPU not the CPU I can do 60fps videos but with 30fps looks good and for a bitrate in 1080p looks much better when streaming.

  • X3M Well, not bad for the first day:

    Subscribe to Construct videos now

    Most of the time was testing again and again to get the top level design work with all the 3D models. Not all clean as i wanted but works i will optimize later.

    Fighting again with the "stairs" and gravity haha, tomorrow hope to test the change of mesh ellipsoid and other things to see if now they work correctly and can do this thing more easy.

  • X3M The specular power on Mesh properties in the NewMesh objects is inversed. When less value you put, more Specular power and more shinies gets the object. ¿? .

  • X3M Ah ok! thanks!

    Wow this tutorials are looking great! are the .capx available to download?

  • X3M Well i think i have it, now i can create a FPS with top down levels on C2, was more different that in the 0.2 but finally got it, also added compatibility to scaling and by default set the center of the objects in the bottom so when they are scaled in Y they always appear over the floor not floating or cutting it.

    One thing i can't find in events is how to change the offset of the mesh, this:

    With events i can change all that appears in the image less the Offset, that will be perfect to create the grid for objects and set the floor/plants or add a pile of objects one over other. Maybe you forgot to add it or appears with other name?

  • Oh! so finally there is no way to build a FPS levels using a top view natively? I was waiting for that , so i guess at the end we will have to do it using the events trick.

    Installed and testing the templates and realized the FPS one not have mouselock ¿? no worked at the end? I remember you made a try but still not worked properly but in this one not have nothing. You forgot it or simply was impossible to work correctly in C2? The TiAM Mouse Lock plugin works perfectly but will be great had it natively on babylon.

  • Downloaded, hope finish other things to get into this.

    X3M So, this is the final version, bug free?

  • spy84 They promote Firefly a lot because one of the developers is a ClickTeam member/founder so the integration with Fusion is the most possible. Is like Ashley/Tom release an official 3D plugin for C3, sure they will promote a lot. And well for Fusion is the first real 3D plugin so they are doing all that promotion.

    About the cost also Firefly seems to have a particle editor and other things. Maybe will see this too in a possible "Deluxe edition" of Babylon3D .

  • X3M Uh? and what will have the next version that worth to pay another $20(or whatever) that not have this one?

    When you said will be released next year, this means you are going to work in some free time this year on that version to be released or you will start to develop the next edition in 2018 releasing some betas like in this one to get feedback?

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  • X3M Since now is all in one product not will be better call it simply "Babylon 3D" ? Or "Standar Edition" means that will be another edition? Weird if as you said the next one will be the 1.0 ,etc... ¿?

    Also saw the first post update with the new material options, looks interesting.

  • Is weird because the standalone editor have an FX effect that is the same for all but works on ones but not in others. Also We both using a Nvidia, mine is 670gtx and your is 970, maybe something changed in this years.

    You have the drivers updated? I have the drivers updated from last week.

    About the FX, the original you have an updated with both shows the effect correctly or only in the old version? Or works on both but not in the standalone editor by MadameBerry?

  • zenox98 LOL XD , But in my original editor the shader looks ok right? Mmm i don't know what can be, maybe is by the old version used of the effect(.fx/xml) the .rar in the first post after organize the dropbox was the 1.0, before fix some problems that i think maybe there the ones you had? BTW, works perfect for me.

    Can you do a test? Copy the shader code and paste in a example .capx. Still looks wrong? if not the FX version you have the one used by the editor are different, i guess, i can't find other explanation, mmm...