MATAGUIRIS's Forum Posts

  • My last game, Faraon, created live, about 35 hours of video.

    Playable from any browser, smartphones, iphones, mac, pc, tablets etc...

    Rescue your friend through the dangerous rooms hidden in the pyramid of Pharaoh.

    Test your skill in this fun platform game, Are you a hero? Prove it.

    Funny and fast platform game.

    • 55 levels.
    • 3 different finishes.
    • Easy to play, one-touch control.
    • Many traps and enemies await you in the pyramid.
    • Great and original soundtrack.
    • Adapted for keyboard and touch screen.
    • Playable from any device.
    • Pixelated graphics.

    Trailer:

    Google Play: https://play.google.com/store/apps/details?id=com.MGGames.Faraon

    Play on Itch.IO: https://mataguiris-games.itch.io/faraon

    Play on my Web: http://mataguiris-games.weebly.com/juegos.html

  • Faraon, my last game...

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  • Faraon, my last game...

  • Working in my next game, My Little World...

    I tend to agree with Blurymind.

    In my opinion, a software rental scheme (so-called 'subscription', which it is not!) only works well if

    1) your sofware is the industry standard (people depend on the software for their living), and/or

    2) it is the best in class, and/or

    3) it is unique/fills a niche that no-one else offers, and/or

    4) it offers functionality no competitor delivers.

    Compare to Adobe:

    1) industry standard? Check.

    2) best in class? Mostly, yes. Certainly on a professional level. Check.

    3) Unique? At a professional level, yes, mostly.

    4) offers functionality no competitor can deliver? Yes, for a large part, in particular for professionals again.

    Construct 3:

    1) Nope, C3 still has to proof itself. C2 is not the industry standard either - not by a long shot.

    2) up to a point, as a visual editor, perhaps. But this is marred by its Achilles' heel: lack of native export, and other game dev environments just offer more features (animation timeline, for example!).

    3) No, Construct is not the only visual game editor in town. With competitors improving this aspect (Fusion 3, Godot, Unity&external plugins, ...) it is not unique here. The web export is outstanding, though. Trouble is, the competitors also provide web export, aside from native export.

    4) No, competitors deliver equal or more functionality at this point.

    Here's the rub: as Blurymind mentioned, software rental works well for professionals. If Construct 3 would be aiming at that segment of the market, I believe it might do well. The trouble, though, is that Construct 2 isn't really part of that market. It is mainly small developers, freelancers, and hobbyists for whom Construct 2 is an attractive proposition, and that is how Scirra are marketing their tools.

    Switch to a software rental business model, and I am pretty sure a large (if not the majority) of Construct users will leave for alternatives - or at the very least consider a switch. The market for game engines is just too open, and I can see commercial competitors such as Clickteam rubbing their hands together right now, and I assure you they will offer Construct 2 license holders a cross-update when Fusion 3 comes out later this year.

    On the other side competitors like Unity, Godot, Unreal all offer excellent FREE options for the market Scirra is operating in currently. Why pay the rent for software that is out-classed in most departments (excepting perhaps the 'easy' visual scripting) when so many free escape routes exist? Speaking for myself, I am now teaching myself Godot, and will look into Fusion 3 when it comes out. (Godot is actually quite an amazing tool.)

    Anyway, I just can't see this work out for Scirra. Perhaps I am a cynic.

    Plas Plas (Applause)

    I think that Scirra is going to lose many potential users, as not some alternative to the subscription.

    I like C2, and I know that C3 will be a great program, but Fusion will offer the same, with native exports and a single payment.

    I do not want to, because I like Construct, but I do not think this policy change seems right.

    I'll be looking at future blog posts;)

    We all know that people will prefer the traditional licensing model over renting

    I do not think Ashley and Tom would change what they already have decided on though.

    Those of you who are against the subscription fee, just vote with your wallets and don't buy it - go to another game engine instead. If many people do that and start leaving the community, Scirra will start to lose money and will then consider changing the license model.

    It's the only way to trigger a change.

    Agree with you.

    But maybe when you want to change it is late.

    I hear the toast at the offices of ClickTeam

    They have a ClickTeam spy working with them, there is no other explanation.

    Subscriptions? Running in a browser? No native exports? Fusion 3 just around the corner?

    Well that, someone from ClickTeam has infiltrated the offices of Scirra.

    [quote:2mbacv8u]At the moment, according to this vote, (7 subscriptions , 27 Buys) Scirra loses money with the subscription

    7 subscriptions for 5 years = 7 * 5 * 99 dollars = 3465 dollars

    27 buys for ever = 27 *99 dollars = 2673 dollars

    It's mathematical !

    Ok...

    7 subscriptions for 5 years = 7 * 5 * 99 dollars = 3465 dollars

    27 buys for ever = 27 *150 dollars = 4050 dollars

    It's mathematical !

    And all happy.

    Who insures that the subscriber will pay during those 5 years?

    >

    > > Buy, of course.

    > >

    > > The subscription is great news, especially for ClickTeam and Yoyogames.

    > >

    >

    >

    >

    The C3 subscription is great news indeed for ClickTeam and Yoyogames going to see a increase in sales as of April

    In the offices of ClickTeam and Yoyogames they are celebrating with cava, they already have the marketing campaign created.

  • Tom Ashley

    Most Construct 2 users are independent developers, many make an effort to buy a license, and I think they are the majority.

    Do you really think they will pay for a subscription?

    If the bulk of Construct's users leave, it will happen like Stencyl, which will be used by four cats, and ClickTeam and Yoyogames will celebrate it.

    You should know that those who pay subscriptions, with exceptions, are development teams that live from creating games, do you really think they will pay for Construct instead of using Unity or EU?

    Please do not take it personally, I like Construct 2 and I know that Construct 3 will be a great program, but in my opinion they will lose the majority of users, which are the same ones that have made Construct great.

    I have many games created with Construct, I even sold some licenses, more than 40 tutorials on youtube promoted Construct, but if that's the policy for Construct 3, I'll be thinking about Fusion 3 or GM2.

    I wish you good luck, you will need it.

    Buy, of course.

    The subscription is great news, especially for ClickTeam and Yoyogames.

    yeahhhh, Come on, let the dance begin ...

    All online users waiting for news...

    XD

    > They probably just forgot about the date

    >

    Or maybe Tom and Ashley were trapped in the elevator of the building, please have someone check it out.