mammoth's Forum Posts

  • It seems they are set to global no.

    Perhaps I am doing something wrong when I change layouts. I just go an change the layout. WHen something happens. Am I supposed to reset it in someway shape or form?

  • What exactly do you mean.

    There is something going on with the switching of the layout. Usually in other development environments a problem like this would be a missed variable or a mis-assigned variable.

  • Something is for sure happening. Whenever I restart the layout the WebGL effects start to turn off. I have checked this over multiple browsers. As well I couldn't get the mac version of node webkit to work.

  • I have tried it on internet explore and chrome as well as a notekit export. Something is for sure happening when I change layouts.

    Also the camera follows multiple layers. Here is what happens

    I start the game

    Play the game

    Switch to game over screen

    Back to start page.

    THe game is then messed up with a whole bunch of errors.

    Before I change the scene do I need to restart the layout?

  • Also I hope we get access to achievements unlike XBLIG.

  • Hi there,

    I am encountering a few bugs and Im wondering if anybody else has encountered them as well.

    The first is that when I switch screens some game objects are left over. Imagine a whole bunch of enemies that did't get destroyed when you move to the game over screen.

    The second is that some web GL effects just randomly stop working. This only happens when I change screens. After I change layouts a few times then the screen goes black.

    I think this is something in the backend that I can't control. The only thing that I can think of is that I am changing screens the wrong way.

    I should also mention that I am reseting global variables when I exit the game over screen.

    Anybody encounter these kinds of bugs?

  • I really hope that we get to be in the same market place as all of the other games. Unlike XBLIG where we had our own little store.

    If you release 4 small games onto most app stores you will make 100 dollars at least.

  • It's for One...

    I hope we can use 3rd party engines. You could only use torque for XBLIG. I wasn't going to buy a ONE because I couldn't develop for it.

  • This is big news. Im glad this is the case. Here is what I hope.

    1. It's like the app store 99 dollars for the year

    2. It's in the same marketplace as everything else. Not like XBLIG.

    3. You can use 3rd party engines like C2 and unity.

    gameinformer.com/b/news/archive/2013/07/24/microsoft-to-announce-indie-self-publishing-new-certification-process.aspx

    Im so excited!

  • Personally the OUYA is the next XBLIG.

  • I saw the picture and I was floored!

  • On a scale of 1 to giddy. Im about a 10 x giddy to see the new Ouya export. I just received mine and it's awesome! Who's as giddy as I am?

  • One thing that would also be good to support is the free trial mode. Some games have 5 free plays then you have to buy the game. This is much better than the 30 minute trial.

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  • Tom I just sent you a message. :)

  • Yep. I should have researched before I posted about it. Anyway another wonderful part about Scirra is that it fixes the problems before you realize the problems.