mammoth's Forum Posts

  • Awesome Ashley. Thank you for thinking ahead!

  • It's probably something silly like that. Anyway, it's a heads up if anybody is using 8.1. If you are, I suggest not using 8.1 It's full of just way too many bugs.

  • Has anybody else had some major issues with 143. So far today I have been re-installing windows 8. Everything is working fine until I download 143 and it doesn't work anymore. The screen just goes blank and the computer restarts.

    I was on 8.1 but I re-installed it back to 8. Currently I am reformatting the hard drive to see if that works. Has anybody else had a similar issue?

  • Ashley do you think that we will be able to deploy HTML 5 XBOX ONE games through visual studio? It worked like that for XBLIG.

  • One thing I like to do in other environments is that I separate functionality to different files.

    I think it would be great to have something similar to Unity3D where we could have an event sheet for specific game objects or families. This way you could copy these event sheets from file to file. I think it would save time because once you have worked on an enemy class you want to bring it to all of your files.

    What do you think?

  • I had this problem. What you have to do is make a family for each of your text, particles and sprites and destroy them at the end of the layout. This might be a good one line option to put in when we are changing layouts as it can cause a lot of problems.

  • I tried it as well and the problem I had was that I was downloading it from dropbox. After I manually put the app on the computer it worked fine. Performance was better to be expected actually.

  • If you put up a donation paypal. I will buy you each a beer or cider :)

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  • I tried to export to max via node web kit. It dosen't work. Does anybody have any ideas as to what to do? I used the recomended export as well I did NOT minify the script.

  • Again I just hope its 3000 for every title you have versus 3000 a title. The latter would be hard. What you should do is have 3-5 titles that you just release to every platform. The more titles you have the better chance you have at making back your 3k

  • 3k is a lot of money. But keep in mind that that games you enjoyed on nintendo as a child cost way more than that to make and certify. For indies it's hard to fork up that kind of money. But at the same time price points like that make sure that only serious developers will release for the wii. Hopefully it's not 3k a title...

  • Last time I checked into making a game for the wii the dev kit was ~10k and nintendo took the first 2500 in sales. It sounds like its going to be better than that.

  • Very exciting news that we can export to the WiiU! Does anybody know the process of indies exporting onto WiiU? How much does it cost? What the certification process is like?

  • I found out the problem and the solution!

    So what was happening is that certain objects were not getting destroyed and it was messing up the entire game.

    Solution: Make families that destroy everything when they move scenes. So you have to make a family for game objects, a family for text objects, a family for particles, basically a family for any kind of game object and when you move scenes you have set all families to destroy.

    For future, perhaps we can add this automatically to the change layout. This would cause future distress. Or perhaps a system-destroy all feature.

    This would be very usefull for bigger games. My game isn't the biggest and it was still causing problems