lionz's Forum Posts

  • Well it's not for us to guess really

  • This is more about the design of the game. In your events you die and then reset the global variables straight away. What is the variable you are trying to display as the score, is it 'stopwatch' ? You'll need logic to show the score to the player I imagine before you reset, at the moment it all happens a little fast. Maybe when you die you can just add a wait X seconds then reset the global variables.

  • From what I can tell you want the variable to retain its value or be used elsewhere after the event, that's not going to work with a local variable unless you set it to static.

  • Not sure what you mean there, I guess you mean those things I mentioned are not true? Also I noticed you are spawning the banana on the bottom layer 0 so maybe it's underneath everything and so hidden?

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  • Because you reset the globals ?

  • You have to pick it earlier on the first pages of the export, this is too late you have already downloaded as an apk.

  • A decent fix is probably to set a variable to a direction when you press the move keys, or a number could work 0 1 2 3 for the directions. Then instead of using the animation as a condition you can use is variable=0 etc

  • Ah yeah that's because the event doesn't run if it can't find any instances that meet the condition, you can add underneath a system Else then set the variable to 0.

  • Because you have a condition that the walk animation must be playing? You stop animations when the move keys are released.

  • The condition would be 'bluebox overlapping bluezone' and then the action is to set a variable to bluebox.pickedcount

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  • Sure you can grab the value from Array 2, then use the condition with Array 1 'array contains value'. If returns true then you'll have to find its location and delete that Array 1 row, assuming you meant to delete the row you said delete value so maybe you meant just replace it with ""(empty).

  • Just on start of layout is all you need