lionz's Forum Posts

  • Most events run every tick unless they are defined with conditions. What is the parent event of the sub-events that are incorrectly starting on start of layout?

    If the compare does not have an action I guess this is saying when LayoutStartVar is set to 1 then do/change nothing.

  • Probs graphics crash. Does it display an error?

  • I pm'ed you. Seeing an example of this first app would be interesting also.

  • Set angle (on the bullet object)

    Set the object's angle in degrees, from 0 to 360. 0 degrees is facing right and angles increment clockwise. (180 is left)

  • Does MoveToward Touch.X,Touch.Y not force it to move in the direction of a swipe?

  • If the characters have certain abilities or adhere to certain gameplay functionality then draw up some concepts that include these ideas and see what works! I'm sure artists have their own way of conceptualizing characters but if you start by limiting by gameplay ideas then that should help.

  • You can disable variables by moving them to an empty event sheet and then make sure that event sheet isn't 'included' on another event sheet. Sometimes I make an event sheet only for vars.

  • Too many people come on here now and say I need help to make this entire game. They are expecting a .capx with it made and they have no knowledge of C2 or want to gain any knowledge of the software.

    Also related to learning C2, I like the idea of the C2 in Education section on the site. Kinda makes me want to become a teacher and run a small game creation class based around C2 use.

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  • Select the orange 'Post Reply' rather than the quick reply at the bottom of the page and then select 'Insert Image'.

  • Agree. I came here from using UDK so I was basically transferring the same skills to Construct 2. Knowing another engine prior to Construct 2 is also good!

  • Yeah it doesn't like the Wait the second time round.

    Anyway, a quick fix for this is to add a condition under Every Tick > Laser 2 Is On-Screen. It checks Every Tick that Laser 2 has been created and then runs the growth.

  • Please post a .capx or screenshot of the events and I'm sure I can solve this.

  • No it isn't impossible. In the grand scheme of things that game is pretty easy to make. We told you how to do the movement, that's a starting point. Now go and learn how to use Construct 2.

  • Do I get anything close to what I want: (

    Some tutorial?

    oh my word..

  • Growing over time:

    Every tick > Set Height = Sprite.Height+1

    Every tick > Set Width = Sprite.Width+1

    Adjust growth speed/amount as needed

    And I made .capx example for you > LINK