lionz's Forum Posts

  • Works perfectly fine for me..

  • I had a look and I'm not sure what you mean by jump in an arc. If it's a different animation can't you just play it when that type of jumping is happening?

  • Yeah it happens a lot. It's common for me now to just copy, refresh, paste, submit.

  • Yes, a new layout for each level.

  • Will need some more information here..

  • You can put the tutorial prompts into a group called 'Tutorial' and enable it only when you want them to appear and at the same time disable background stuff, which will be located within other groups, so that you can lock out inputs, touching, triggered events etc. Also put all of the tutorial prompts on the front layer I guess..

  • lol

  • Excal

    yeah it will be fairly obvious things i hope. certain weather types with certain items in certain places will create events.

  • Looks fine to me.

  • nice effect!

  • Joannesalfa

    That could work if it was for realtime weather stuff happening outside of the app but I wasn't looking to do anything like that really. Not that kind of waiting! I could just use timers if it was on rotation of weather but I'm still not sure if even that short time of waiting is too much for players.

  • CDAfree C-7

    You just use the same advice as above but you use more variables...

    I'm not sure exactly what you need but it sounds like you're looking to finish attack animations before the next one plays, but in quick succession. You would just set variables at either end of Is Playing and at the end of each animation, trigger the next one.

  • Something like when player is in axe animation + on collision with enemy then do damage?

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  • Hello!

    I was about to start work on a game where the player waits for the weather to change (or controls it). Essentially you start on a scene and you can adjust the weather to sun/night/snow/wind etc. I was trying to work out how much control the player should have over it. Do users like waiting? i.e. every 20 seconds the weather changes on rotation and the puzzles are timed. Or should the user have God-like control and have weather options? Still deciding on this. The idea is that you have a scene and you can pick up items, adjust things based on the weather e.g. as a random example, a caveman could be frozen when its winter and then is thawed out and moving when its sunny so you can use him. There might not even be a requirement for a character, it could just be point and click. Any ideas/feedback you have would be most helpful : D

  • NOONE wants to make this game