lionz's Forum Posts

  • Is group an instance variable? So they are separate objects now then? Because before they were all copies. What's the problem too? I'm not sure I understand from 'shoot every turret.timershoot seconds'. Explain exactly what you want to happen with each group of turrets and when the firerate should change.

  • Please get rid of the plugin and save the file again.

  • It supports .ogg or .wav and when you import an audio file it has an auto-converter to change it to .ogg and .wav but the audio files you're using won't convert. Yes, try third-party software such as audacity to convert outside of C2.

  • Bullet Set Angle(Character.Angle)

  • The audio files won't convert to .ogg for some reason.

  • This works fine on 144.2. Would need a cut down .capx demonstrating it not working..

  • It is because all of the turrets are clones so when you edit the instance variable it edits it for all turrets. You need to have separate objects really. You can do something tricky with UIDs too but I've not really looked into that.

  • Add a text object to the tile. On the event sheet use Text Object > Set Text ""&variable

  • This looks fine to me?

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  • Just change timershoot to different values to set the firerate. You've pretty much already done it.

  • It's because MenuTable doesn't have any collision. Open in editor and set collision polygon correctly.

  • Can't open the file as it's missing Z Sorter plugin. I installed a plugin called Z Sorter but apparently that isn't the correct plugin.

  • Event 35 states that when the player releases the Z button it sets the animation to Idle, so this was happening regardless of any other events where Z button is used. In another event you trigger the Dodge anim when Z is down and left or right is pressed but as soon as you release Z the Idle animation will always kick in regardless (but it will still run the Block logic and movement). 'On Button Released' is quite a powerful event. If you find that Idle is overriding future logic I would look back at this event since it is the main one I found that triggers the Idle animation.

  • Different layouts for each game sounds good, however please note that you don't need to duplicate the events on each event sheet for every game. You can have your global variables and logic in a global event sheet and use the 'Include Event Sheet' option to include the global stuff for each game.

  • Yeah arrays shouldn't be too much of a problem if you know what you're doing. I guessed they were being used from the tutorial you mentioned anyway. Yep, boolean should work fine.