lionz's Forum Posts

  • The other animation that plays (which I assume is an idle animation?), set it up so that the animation is only triggered if Dodge is not playing.

  • Pinning the second one to the head and then each one relative to the next one in line etc could work.

  • I would say it could go upside down for a second when you disable Bullet behaviour.

  • Looking good

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  • Change health bar from full to empty.

    Go to Game Over/ Game restart screen on another layout.

    Respawn player at a checkpoint.

    Depends how your game works.

  • That looks like it was a useless topic anyway. Anyone can publish to the app store, you don't need 'help' from anyone and you shouldn't be sending him your game.

    Also posting the issue here so it's clearer for someone to look at without going back through old forum threads.

    <img src="https://dl.dropboxusercontent.com/u/49548363/do5r21.jpg" border="0" />

  • Excal

    Must be your setup. I have a game at the moment with pathfinding. If i turn diagonals off then the thing moves up Y, stops, turns, then moves across X.

  • This is why I said I wasn't going to make the game in the other thread. You make a working game and then they come back with "Ok now how do I do this?" and all they have is the sample you sent, completely unchanged, because they don't know how Construct 2 works. You need to learn the basics first so please read the manual and look at some test levels. This forum is for getting help with specific things when you already have a working knowledge of C2. If I say to you in the other thread use 'Set Angle Toward' and you don't know what this means and need an explanation of the event then you need to read the manual.

  • Are you brand new to game making in general though? If you are brand new to Construct 2 I would advise reading the manual for the basics. Once you've had a look at a few test levels and learned the basics then you should be able to figure out on your own how to make the basics of a computer interface.

  • The recommended time is at the start of layout/ upon layout loading. The only problem that can really arise is if you are preloading lots of audio at the same time as this can slow down browsers, so the recommendation is no more than 2 or 3 audio objects being preloaded at once.

    If you find that the preload is still causing a delay, this is because you are preloading a large file. It is best to keep music in the music folder so that it is streamed and have sounds in the sounds folder, which are downloaded before being played. Preload doesn't apply to objects in the music folder.

  • Yep. Set up an event On Start Of Layout > Preload Sound. This downloads the sound in advance so it plays immediately when you run the Play Sound event.

  • Is the crow the playable character? If so, I wouldn't use Bullet behaviour.

  • Pancholo

    <img src="smileys/smiley20.gif" border="0" align="middle" />

  • bump Ashley I guess, whenever you're available.

  • It's probably an error with how you've triggered the animations to play when the player is moving in a certain direction. One of the events will be overriding another one. Whichever way it is facing when it is upside down, check other events that trigger this animation and make sure it's not overriding anything. I can't do much more without seeing the events. If you can't share the .capx then upload a demo of the game so we can see. If you export as HTML website and add to dropbox then users should be able to play a test version.